tangostorm wrote:You are right but i would prefer usei didn't know that people were so sensible (and aggressive) about this type of topic. Sorry if I offended someone.
We are, and you did, but I am willing to forgive you.
Now, to answer the original (intended) question: Does development at IV take too long?
I think that there are several perspectives that you must think about when answering this question. From the standpoint of a player, any development time is too long. I want my games, and I want them now. However, this is an unreasonable point of view. In reality, I am willing to wait. The length of time that I am willing to wait is dependent upon the quality of the last game. I am
still starting Darwinia just about every day. Thus, if Defcon were delayed for quite a while, I am still content with Darwinia. I can wait quite a bit longer, if I have to. The same could be said about Uplink, though I always thought of Uplink differently -- I got Uplink via ASW, and didn't really internalize the fact that it was not an ASW game. Thus, the next game from ASW was probably EV:Nova, or some such, which is what I was waiting for.
From the perspective of a modder, I think that Darwinia could have used a bit more polish. There are several systems that just don't seem to work in mods, others that are a bit dodgy, and some features that don't exist at all that would be nice to incorporate. More time in development may have meant more time for such features. However, we will never know. :) Now, I suppose it could be argued that all of these features should have been incorporated, and the game out in the same time frame. However, I think that would be impossible. While I don't have exact figures, I am sure that Darwinia took several thousand man hours to put together, and Chris was the only one coding. Getting out the door faster may have been impossible.
Also, we should examine the perspective of the publisher, and the creator. Fortunately for IV, those are one and the same. In a large studio, management or publishers may be pushing for earlier releases. This can lead to massive bugs and other problems. On the other hand, IV doesn't have this kind of external pressure -- they don't have to release a game until they are good and ready. While this doesn't prevent all bugs from occuring, it can cut down on them, and create a higher quality game. In that regard, I want IV to take all the time they need to get their games out.
So, to answer your question: no, I do not think that IV takes to much time to get games out the door. They are doing just fine.
xander