Modders input on the situation
Before you ask, no, there is no performance impact using that mod. The soup effect was apparently someone not even CARING to see what was possible. Do you feel that this effect doesn't matter? Look through the gamespy shots and there are several with large patches of soup in view - ie, it's not just cause I'm looking over water.
Also please note the binary LOD line next to the rock in the left of the picture. Perhaps you have found an impressive view you wish to capture but find that there is a massive eye soar on it like this
. Obviously, this effect is worsened if using Beth soup.
You have amazing graphics, what are people going to want to do, take screenshots of the awesome views - so much for that, eh?. You're right, it really CAN be compared to FPS games where you + 200 meteres doesn't exist.
In this case, I'm an RPGist, I don't really CARE what it all looks like in general - I know MANY people who have bought new PCs *JUST* for Oblivion. What I DO care about is eye soars. Oblivion has many of the latter. Someone apparently didn't even think about the possiblity someone would ever look that far away, else they would have said, can we make this look any better? I have found that there were many avenues where that was the feeling I got from playing - linking you a screenshot of a graphical issue like this is simply easier than trying to explain to you the places where I get that feeling.
Would you have given up some up-front uber graphics OR additional development time for;
- Better armour/clothes system
- Better level/scaling balences
- Better distance LOD effects
- Better enchanting system
- Better/More realistic character models
- More quest choices and outcomes (I think I've found at most 2 outcomes in quests)
- Self Shadowing being fixed
- A GUI system that wasn't designed for a TV display when you dont HAVE a TV display
- Better combat balancing between 1v1, 1v2, 1v3 and 1v4+
- More spells and/or weapons, eg, the return of the spear, levitation, jump, etc (which were all removed because they couldn't get them to 'work right' (though I expect they really did try, here)
- The re-addition of object reflections*
- The re-addition of dynamic shadows, or any shadows at all, on objects, and the removal of the 5-times-more-intensive-than-normal softshadows*
- Implimentation of HDR effect which a) works with previous generation Graphics cards AND b) is compatible with FSAA
- The E3 textures*
*s were removed, in theory, because they would make everything too slow. Which is funny because of all the stuff they kept which is bloated, but still.
I don't suppose I need to point out that MANY games manage to offer many of these things. I know I'd say yes to a good few of those if given the choice. I should also point out that at least one of those screenshots you linked for Oblivion is prerelease. Oblivion's graphics were damaged a lot in the period of E3 shows to release, so, I would try to avoid any shots you can't check are modern (for example, that guy has a sword while on a horse, which you can't actually do, so, it may be conceptual in at least some respect and it's legitmacy would not be gaurenteed)
It feels like someone tried to turn it into an FPS without adding the things that make FPSes good, or keeping all of the things that make RPGs good. Maybe it would feel like an immersive world if it didn't keep reminding me every few minutes that it's not - if it didn't do such a good job in between maybe I wouldn't notice? I agree there are many good things about the game, but there are many BAD things at all that, for me, MASSIVELY detract from the experience. That I can see how it could have been so much better is the worst part.