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Posted: Fri Jan 08, 2010 1:19 pm
by Wasgood
Silly me I forgot. I was thinking cd-keys and not accounts.
Posted: Fri Jan 08, 2010 7:23 pm
by Mark
Byron wrote:Well done guys - will be nice to see it in the real world!
Thanks Byron - I appreciate it.
...and yes Jelco - brand new original music.
Posted: Fri Jan 08, 2010 9:33 pm
by freeammo
I might just be being really stupid but can't get either the video or the high res trailer to work with Google Chrome - any thoughts?
(Note it works fine with IE, just wondering for future reference).
Posted: Fri Jan 08, 2010 10:13 pm
by Greeba
Mark wrote:...and yes Jelco - brand new original music.
Is any of the original music included, or were there clearance issues? I can't imagine the game without some of those cues, and definitely not without the rising souls intro.
Any how, congrats on this milestone. I hope this takes off on Live, Multiwinia died before its time on PC. I've enjoyed grabbing the trailer on my Xbox rather than on PC, since that's where the game is headed!
Posted: Fri Jan 08, 2010 10:30 pm
by Chris
All of the awesome original music is in the xbox version, it really is the best version we've ever made, and Microsoft weren't gonna stop us putting stuff that cool in. All of the bootloaders are there (especially the rising souls, my favourite one) except I think the sensible software one, which we didn't particularly like. D+ is a really great game, we're all very proud of it.
Posted: Fri Jan 08, 2010 11:20 pm
by Greeba
Chris wrote:All of the awesome original music is in the xbox version, it really is the best version we've ever made, and Microsoft weren't gonna stop us putting stuff that cool in. All of the bootloaders are there (especially the rising souls, my favourite one) except I think the sensible software one, which we didn't particularly like. D+ is a really great game, we're all very proud of it.
Cheers Chris, looking forward to release

Posted: Sat Jan 09, 2010 2:05 am
by Major Cooke
Chris wrote:All of the awesome original music is in the xbox version, it really is the best version we've ever made, and Microsoft weren't gonna stop us putting stuff that cool in. All of the bootloaders are there (especially the rising souls, my favourite one) except I think the sensible software one, which we didn't particularly like. D+ is a really great game, we're all very proud of it.
And the one that caused Darwinia's release to be stalled on Steam because they thought someone really did hack it (bootloader)? =P
If not, you'd best tell Microsoft before things seem to go a bit haywire. I doubt it'll repeat itself but still...
At any rate, I can't help but ask... Will these beautiful implementations and upgrades be placed in the PC versions of Darwinia and Multiwinia? Something tells me yes, but I just have to confirm it (once again, perhaps?).
Posted: Sat Jan 09, 2010 10:59 am
by martin
I can't find any information about split screen play (admittedly, I haven't looked particularly hard). Does D+ support 4 player split screen play?
*crosses fingers*
Posted: Sat Jan 09, 2010 4:16 pm
by Xocrates
martin wrote:I can't find any information about split screen play (admittedly, I haven't looked particularly hard). Does D+ support 4 player split screen play?
*crosses fingers*
When I went to the IV offices, I believe they said that was unlikely to be implemented. Not because they didn't want to, but due to optimization issues or something like that.
Posted: Sat Jan 09, 2010 5:49 pm
by martin
Interesting, I would have thought the thing that would strain the xbox CPU is the game simulation, split screen simply requires the same simulation to be rendered 4 times. Maybe it's the fact that you'd have 4x as many buttons presses as normal? :/
Posted: Sat Jan 09, 2010 5:51 pm
by Feud
It seems like it would be hard to see the little guys on a four-way split screen without getting really close to the tv.
Posted: Sat Jan 09, 2010 6:38 pm
by martin
Feud wrote:It seems like it would be hard to see the little guys on a four-way split screen without getting really close to the tv.
Well a friend of mine has a 42" split screen and we go round there every friday to play 4 player split screen games, whether or not we can play Darwinia+ depends entirely upon if it does split screen (obviously)
Posted: Sat Jan 09, 2010 6:55 pm
by xander
This, and Rez HD, almost make me want to buy an XBox 360. Not quite, but almost.
xander
Posted: Sat Jan 09, 2010 7:25 pm
by Xocrates
martin wrote:Interesting, I would have thought the thing that would strain the xbox CPU is the game simulation, split screen simply requires the same simulation to be rendered 4 times. Maybe it's the fact that you'd have 4x as many buttons presses as normal? :/
It was so long ago that I don't really remember what they said, but I'm actually more tempted to go with your first theory. Also, if you look closely at the trailer you'll notice the directx effects from the Darwinia vista patch were added to multiwinia, so it may make the game more taxing to render (says the computer stuff ignoramus).
By the way, while D+ is indeed pretty awesome, at the time I played it split screen wasn't the biggest missing feature. So it's actually recommended you own both D+ and the PC versions for the full experience

Posted: Sun Jan 10, 2010 12:20 am
by GreenRock
Will Darwinia+ be released on steam? Or is that just too uncalled for?