The latest IV article on GamesIndustry.biz
The latest IV article on GamesIndustry.biz
Can be found here: http://www.gamesindustry.biz/articles/l ... -no-budget
- The GoldFish
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Regarding the content of the article;
I like the idea of opening up the development process and inviting people to read about it and learn about your games. It's a nice idea, and I hope it works out for you - it certainly seems to be attracting people to subversion.
However, can I just put it out there that the darwinia+ website, in my opinion, is really terrible. I don't know what was being gone for when it was created but, it's really not very nice at all. If that webpage is what you're relying on for the D+ marketing, I think you may be in trouble.
You're the people with the website statistics - is it working, are people looking at the site, and reading all the content? I personally find it to feel shoddily made (many url links don't even make sense, check the names on the IV profiles) with annoying navigation, a huge section of the webpage is just dead, wasted space (full screen on my PC, the title bar and darwinia+ logo and pictures takes up half of the window, and that's at 1920x1200) which you don't get moved past automatically (not that it should really even be there anyway). New content seems to just be dumped on the home page, where upon you click it and have no idea which section of the webpage it's from, leaving you glancing at the URL to try and work out what other articles would be similar to this, and what catagory it was in. Every page has what looks like an almost completely plaintext "leave a reply" section glued onto the bottom, which just looks tacky, really.
I can't see the webpage working how you'd like as it is currently - it just feels like there's no authorship, a lot of the sections appear to be fairly sporadic dumps of emails that don't actually contain any real information for people who want to learn about making games and those that do are usually a sequence of emails with only a few of them having their own sections, forcing the reader to effectively read part A, then part C, finding part B in the > reply section below C, and, there's nothing to identify to us what IS missing. There's not really anything to draw in the reader like there is with eg the IV blog, which're always written like the author has something on their mind that they want to tell people who don't know about the things they're doing and often have nice pictures to demonstrate, where as these emails are going between coders who're working full time on the project - a lot of the content just seems nearly random and pretty much inaccessable to me, if only because there isn't a little assistance in identifying for me what a lot of the content is and why I want to read it.
I like the idea of opening up the development process and inviting people to read about it and learn about your games. It's a nice idea, and I hope it works out for you - it certainly seems to be attracting people to subversion.
However, can I just put it out there that the darwinia+ website, in my opinion, is really terrible. I don't know what was being gone for when it was created but, it's really not very nice at all. If that webpage is what you're relying on for the D+ marketing, I think you may be in trouble.
You're the people with the website statistics - is it working, are people looking at the site, and reading all the content? I personally find it to feel shoddily made (many url links don't even make sense, check the names on the IV profiles) with annoying navigation, a huge section of the webpage is just dead, wasted space (full screen on my PC, the title bar and darwinia+ logo and pictures takes up half of the window, and that's at 1920x1200) which you don't get moved past automatically (not that it should really even be there anyway). New content seems to just be dumped on the home page, where upon you click it and have no idea which section of the webpage it's from, leaving you glancing at the URL to try and work out what other articles would be similar to this, and what catagory it was in. Every page has what looks like an almost completely plaintext "leave a reply" section glued onto the bottom, which just looks tacky, really.
I can't see the webpage working how you'd like as it is currently - it just feels like there's no authorship, a lot of the sections appear to be fairly sporadic dumps of emails that don't actually contain any real information for people who want to learn about making games and those that do are usually a sequence of emails with only a few of them having their own sections, forcing the reader to effectively read part A, then part C, finding part B in the > reply section below C, and, there's nothing to identify to us what IS missing. There's not really anything to draw in the reader like there is with eg the IV blog, which're always written like the author has something on their mind that they want to tell people who don't know about the things they're doing and often have nice pictures to demonstrate, where as these emails are going between coders who're working full time on the project - a lot of the content just seems nearly random and pretty much inaccessable to me, if only because there isn't a little assistance in identifying for me what a lot of the content is and why I want to read it.
- bert_the_turtle
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Artman40 wrote:But isn't a bit...unethical to sell something that could be represented as data and replicated very easily?
Lots of things are "easy" to copy once somebody else has already put forward the time, effort, resources, and sacrifice to create it.
Art, literature, music, software, machines, it's all very easy to copy if you have the right tools and someone or something to cheat off of.
Your post is silly.
And why would they give away what people buying? Sure sales have dropped off, but that's true of almost everything at the moment in the current worldwide economic climate. If they just give away what some people are still buying they cut off their income, and eventually fold.
So as you see, not the best of ideas.
So as you see, not the best of ideas.
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