Darwinia+ confirmed for Xbox Live® Arcade

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NeoThermic
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Postby NeoThermic » Tue Mar 25, 2008 11:23 pm

shinygerbil wrote:
NeoThermic wrote:I'm sure it also had "We'll break your kneecaps if you break this NDA" in there somewhere...
oh crap, you just broke the NDA! :O :O


The joke's on them. I sold my kneecaps to pay for the NDA ;)

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zach
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Postby zach » Tue Mar 25, 2008 11:24 pm

A self-referencing NDA.

Evil.
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shinygerbil
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Postby shinygerbil » Tue Mar 25, 2008 11:28 pm

heh.
Here is my signature. Make of it what you will.
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zach
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Postby zach » Tue Mar 25, 2008 11:32 pm

I can see how you got that post count, shinygerbil ;)
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Postby shinygerbil » Tue Mar 25, 2008 11:33 pm

I really don't understand... ;)
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Postby RabidZombie » Tue Mar 25, 2008 11:34 pm

I was about to say, but being on a PS3 limits speed somewhat.

Edit: SEE! Istarted before SG's post. Stupid onscreen keyboard.
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Postby Pox » Wed Mar 26, 2008 1:30 am

RabidZombie wrote:I was about to say, but being on a PS3 limits speed somewhat.

Edit: SEE! Istarted before SG's post. Stupid onscreen keyboard.


Can't you plug in a keyboard? ;)

Oh, and also: oooh, shiny, though makes no difference to me. Spread the Darwinia love to all those crazy console players, can't be a bad thing.
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Postby Deap » Wed Mar 26, 2008 2:32 am

I had to sign up just to say,

1 down 32 to go.

Defcon and Uplink I mean.

Uplink could work on the controller with the chatpad, and it would be an excellent way fr Microsoft to market the damn thing.
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Postby zach » Wed Mar 26, 2008 4:10 am

I think there can be no doubt that Uplink (and Defcon for that matter) would work heaps better on a Nintendo DS, or perhaps some other touch-capable device.

Sorry to say this, but I think a joypad-controlled Uplink would stink. Same goes for Defcon, but I could see that being executed somewhat better than Uplink.
Still, for Defcon I'd want something like the Wii Remote or similar (and a projector - to have an entire wall in a basement set up to take input from a laser pen/wii remote).

As for Darwinia+, well - to be honest, I'm somewhat skeptical (aren't I too often?) of the whole RTS-with-a-joypad thing. Maybe it's just me being used to mouse micromanagement, though, as I haven't actually played any RTS with a joypad since Red Alert for the PSX.
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Postby shinygerbil » Wed Mar 26, 2008 5:02 am

Talking of touch-capable devices, I wonder what kind of power the iphone has. I'm not sure anyone's mentioned it before, but now the SDK has come out, it's a possibility! :o

I bet Uplink could be squeezed onto it. I have my doubts about Defcon, though, but you never know ;)

(note that I have no idea of the iphone's power, so feel free to shoot me down if it is way underpowered!)
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Postby Rkiver » Wed Mar 26, 2008 9:33 am

Nice one IV, I remember seeing it on that picture last year from some MS expo or some such and a lot of us going "Hmmmmm".

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Postby DjDATZ » Thu Mar 27, 2008 7:28 am

Posted on 360Sync.com!

http://www.360sync.com/2008/03/27/darwi ... -this-fall

We're all really looking forward to this on the 360! :D
Dario "DjDATZ" Zgrablic

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Postby allen » Sat Mar 29, 2008 5:47 am

I tried playing Darwinia long ago using Joy2Key (this was before the patch that enabled controller support) but I wasn't diggin' it. Not even enough to try it with the patch...

But still, if I had an Xbox360 I would be all over this. I hope this brings you guys some more success. You deserve it.
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Postby jelco » Sat Mar 29, 2008 1:47 pm

NeoThermic wrote:I'm sure it also had "We'll break your kneecaps if you break this NDA" in there somewhere...


Ah, so that's where the phrase came from. :wink:

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Postby Hertston » Wed Apr 02, 2008 8:13 pm

Will PC Multiwinia players have to pay a subscription for half the multiplayer 'features'... yes or no? I would humbly point out that that particular business model has already completely f****d up two high-profile RTS releases.

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