Introversion announces Multiwinia

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KingAl
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Postby KingAl » Wed Feb 28, 2007 9:49 am

martin wrote:you know I had an idea like that once... that would be soo cool! imagine having your servers always active - with your individual colour of darwinians defending 24/7; /drool.


So has everybody else ;)

...or at least Spacemonkey.

EDIT: Whoops, linked to the wrong one.
Last edited by KingAl on Wed Feb 28, 2007 11:07 am, edited 1 time in total.
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Postby allen » Wed Feb 28, 2007 10:54 am

inre: KingAl

I didn't mean they didnt have to make HL2m like, I wouldnt have cared anyway..I was bummed HL2 didn't have multiplayer (besides css). I'm not sure you understand what I meant by that part, and I could have put it in better words. What I meant really was that they could have walked away and done nothing but they were at least kind enough to release HL2DM free for owners of HL2..when it wasn't planned or anything. In that sense they were under no obligation to make HL2DM, yet they did it anyway..kind of a nice gesture if you ask me. That's what I meant on that aspect, hope that clears it up a bit.

I understand most games that include MP are over double the price but not to offend Introversion or their skills, it's just it's kinda understandable since the games we both are referring to are more complex in there code, sound, etc and it just makes more sense that way. Darwinia is a very short easy, and it has a good style but that graphics aren't as techincally stunning as say....F.E.A.R., Far Cry, Etc. Not to mention marketing costs, engine license fees, bigger coding team its more understandable but dont get me wrong, I still get angry when games ship out with no MP.

It's too early to judge and Like I said I'm being assumptive but if Multiwinia's gameplay is different from Darwinia (ya know, Same but not Exactly) and it included that kind of SP campaign I wouldnt be buggered as much as if it included the Original Darwinian campaign, I'd feel cheated especially since it's quite early to make a remake already.

I forgot about IV being a really small company, and then being screwed by Strategy First and needing something to bring in Revenue..so it's understandable that they couldnt do a F.E.A.R. (free MP for everyone, even people who dont own FEAR)

If I had a choice though, of choosing between Multiwinia or a new game from Introversion, I would most certainly pick the latter. But, I seen on here they are making another game so..best of both worlds.

Anyways, I'll drop my argument I know it won't change anything and I'll just wish IV the best of luck and to say I'll most likely purchase Multiwinia (even if it has the same SP campaign) and I'll love it and ask for seconds. Bright side is it was only 20 bucks, and if Multiwinia costs 30 bucks then that's a major game co. price there and worth it really because Darwinia is a good game.
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Postby Wasgood » Wed Feb 28, 2007 11:07 am

I suggest all the servers be from intro (like a main one) I know this will be difficult to implement but will solve lots of problems like slow host, laggy host, vote kick, vote kill and change map.
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Postby shinygerbil » Wed Feb 28, 2007 11:10 am

Hmm, I agree. I hope Introversion adjust the server/client model slightly. (Even if it is just to release a dedicated server!)
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Postby KingAl » Wed Feb 28, 2007 11:10 am

Wasgood wrote:I suggest all the servers be from intro (like a main one) I know this will be difficult to implement but will solve lots of problems like slow host, laggy host, vote kick, vote kill and change map.


If you're taking that angle then independent dedicated servers (perhaps pointed to by a central server as currently works with Defcon) would be the better option - otherwise the expense alone would be prohibitive.
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Postby Iris » Wed Feb 28, 2007 11:19 am

Oh wow another beautiful piece of timewasting, mind-warping, white-knuckling software. Ah, might as well follow my real feelings on the matter....


WOOT! YOU GO, IV! WE'LL BE WAITING! ~_~
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Postby martin » Wed Feb 28, 2007 11:27 am

KingAl wrote:
Wasgood wrote:I suggest all the servers be from intro (like a main one) I know this will be difficult to implement but will solve lots of problems like slow host, laggy host, vote kick, vote kill and change map.


If you're taking that angle then independent dedicated servers (perhaps pointed to by a central server as currently works with Defcon) would be the better option - otherwise the expense alone would be prohibitive.


yeah, dedicated servers for both darwinia and defcon would be nice :D

Maybe, a whole load of independant dedicated servers in a totally dynamic MMO:Darwinia XD
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Postby Phrage » Wed Feb 28, 2007 11:30 am

I cannot wait, I've just replayed darwinia (its very rare for me to replay games) and it reminded me how much I love it. I've tried creating massive battles between darwinians but normally it doesn't really work. The thing IV have to get right is the networking. If there are too many bugs it'll just be plain annoying and ppl won't play eg Worms 3D. It seems to work with Defcon so hopefully Iv can pull it off in their typical style. And as Iris said, we'll be waiting
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Postby KingAl » Wed Feb 28, 2007 11:40 am

Iris wrote:WOOT!


W00t, woman, w00t!
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Postby Rosti » Wed Feb 28, 2007 2:17 pm

Argh! I felt bad enough losing Darwinians in single player - don't get me wrong, this news puts us one step closer to UpDefWinia and is 'CrazyCool'tm!

I think I'm going to pre-emptively count some chickens: Tips hat at IV.
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Postby mr_anonymous » Wed Feb 28, 2007 4:30 pm

martin, consensus has been reached. You need to die a firey death. Thank you.
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Postby juice » Wed Feb 28, 2007 5:56 pm

That's cool news - though I'd like to see the new Vista patch make it's way down the line first, so people who bought the game on the day of release can benefit too :lol:

Multiplayer Darwinia is an intriguing concept - in the existing game, it's not too far off 19th century warfare as seen in Russia/China: a vast rabble of vaguely disciplined peasant masses (darwinians), who are instructed on where to go by officers and backed up by cannonfire (soldiers). Which means it doesn't involve the RTS micromanagement which tends to drive me mad - though admittedly, this is because you've effectively only got two types of troops!

It was great, in the later levels, to be able to essentially set up paths from the spawning grounds and build up a vast army of peons, before unleashing them on the reds. I suspect that there'll be a lot of balancing required - especially around soldiers and cannons - as it stands, a set of soldiers can make mincemeat out of darwinians...
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Postby desktopsimmer » Wed Feb 28, 2007 6:02 pm

Cool :)

Flame Units at the ready...... What about having a "fog-of-war" and scout units the D5 and Darwinian Glider would be ideal ;)
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Last edited by desktopsimmer on Wed Feb 28, 2007 9:59 pm, edited 1 time in total.
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Postby martin » Wed Feb 28, 2007 7:58 pm

mr_anonymous wrote:martin, consensus has been reached. You need to die a firey death. Thank you.


is this an opinion reached over a long time or something because of what I just said Mr Anon? (you've written some great music by the way - well done)
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Postby BrianBlessed » Wed Feb 28, 2007 8:25 pm

My eyes, may beautiful eyes! May the great spline gods have mercy upon us all.

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