Introversion announces Multiwinia

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martin
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Postby martin » Sun Jan 13, 2008 1:04 pm

Multiplayer games are already fairly difficult to balance, I imagine multiwinia especially so - so how do you propose balancing my custom avatar weapons?
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Postby Mas Tnega » Sun Jan 13, 2008 1:30 pm

Compare your avatar's centre of gravity with its point of tipping, OBVIOUSLY.
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Postby martin » Sun Jan 13, 2008 4:39 pm

Mas Tnega wrote:Compare your avatar's centre of gravity with its point of tipping, OBVIOUSLY.


dammit, I knew I was missing something big when it came to balancing games! you're a genius!
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Postby Oberon » Tue Jan 15, 2008 3:39 am

Well, there'd be a few types of avatar characters depending on how they're built. I'm not sure what to call the classes yet.

-Skinny/small class

This class is better used lightly armored, and is quite fast. However they are frail. More info on them whenever I feel like developing this idea.

-Normal class

Medium armor, medium speed. Could be faster or slower depending on their amount of armor. Can carry heavier weapons than smaller/skinnier avatars. More info whenever I feel like it.

Big/brute class

These are tanks. They are incredibly slow, but have incredible armor, except for a point that MUST be predetermined by the creator for fairness.

Attack it's weakpoint for massive damage. More info whenever I feel like it.

Now, for weapons? You will be denied access to making automatic grenade launchers, automatic railgun-shotguns, and automatic rocketlaunchers. Those are cheap as ass. Beam shotguns are go, however. So are beam machineguns. The Squads use them so your avatar can use them too. You can even change the color of your laser to match the color of your avatar!

Also, weapons information about balance and such:

-No, shotgun rockets are out.

-Shotgun grenade launchers may be out too.

-Flamethrowers? Hell yes.

-There WILL be really, REALLY short range weapons for the quick lightly armored type.

-There will be weapons like flamethrowers/RPGs/enhanced lasers for the medium type.

-There will be powerful weapons for the heavy type, but they will have relatively long reload times to offset their power.


It'd be interesting if funky trap weapons could be made, like a grenade that suddenly switches directions in the air, or a grenade that becomes a mine.
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Postby Xocrates » Tue Jan 15, 2008 11:53 am

Wasn't this thread about multiwinia just a while ago?
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KingAl
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Postby KingAl » Tue Jan 15, 2008 12:45 pm

Get with it, Xocrates, shotgun grenade launchers are rad.
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Postby Pox » Tue Jan 15, 2008 12:49 pm

Multiwinia? What Multiwinia?

( though I personally prefer assault rifles with thermonuclear bullets )
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Postby Xocrates » Tue Jan 15, 2008 1:18 pm

KingAl wrote:Get with it, Xocrates, shotgun grenade launchers are rad.


But only because shotgun rockets are out :(
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Postby RabidZombie » Wed Jan 16, 2008 11:14 am

Just in case any of you miss the thread in Lounge:

http://www.computerandvideogames.com/ar ... ?id=179499
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Postby Pox » Wed Jan 16, 2008 12:50 pm

RabidZombie wrote:Just in case any of you miss the thread in Lounge:

http://www.computerandvideogames.com/ar ... ?id=179499


Zilch new info on multiwinia in that...
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Postby Oberon » Thu Jan 17, 2008 2:54 am

Xocrates wrote:
KingAl wrote:Get with it, Xocrates, shotgun grenade launchers are rad.


But only because shotgun rockets are out :(


They might be in if people prove not to be spammers.
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Postby Tartan_Nutter » Sat Feb 09, 2008 1:20 pm

Oberon wrote:
Xocrates wrote:
KingAl wrote:Get with it, Xocrates, shotgun grenade launchers are rad.


But only because shotgun rockets are out :(


They might be in if people prove not to be spammers.


Just give them a really long reload time, making spam impossible.

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