Introversion announces Multiwinia
- shinygerbil
- level5
- Posts: 4667
- Joined: Wed Dec 22, 2004 10:14 pm
- Location: Out, finding my own food. Also, doing the shinyBonsai Manoeuvre(tm)
- Contact:
Wasgood wrote:I suggest all the servers be from intro (like a main one) I know this will be difficult to implement but will solve lots of problems like slow host, laggy host, vote kick, vote kill and change map.
If you're taking that angle then independent dedicated servers (perhaps pointed to by a central server as currently works with Defcon) would be the better option - otherwise the expense alone would be prohibitive.
KingAl wrote:Wasgood wrote:I suggest all the servers be from intro (like a main one) I know this will be difficult to implement but will solve lots of problems like slow host, laggy host, vote kick, vote kill and change map.
If you're taking that angle then independent dedicated servers (perhaps pointed to by a central server as currently works with Defcon) would be the better option - otherwise the expense alone would be prohibitive.
yeah, dedicated servers for both darwinia and defcon would be nice
Maybe, a whole load of independant dedicated servers in a totally dynamic MMO:Darwinia XD
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- Phrage
- level3
- Posts: 276
- Joined: Sun Sep 25, 2005 8:45 pm
- Location: With a nuclear warhead aimed at Washington from my super secret Nuclear Bunker at 22 Pimpleton Ave
- Contact:
I cannot wait, I've just replayed darwinia (its very rare for me to replay games) and it reminded me how much I love it. I've tried creating massive battles between darwinians but normally it doesn't really work. The thing IV have to get right is the networking. If there are too many bugs it'll just be plain annoying and ppl won't play eg Worms 3D. It seems to work with Defcon so hopefully Iv can pull it off in their typical style. And as Iris said, we'll be waiting
^^Another amazing comment/statement/question/answer/joke/insult/compliment^^
(delete as appropriate)
(delete as appropriate)
- mr_anonymous
- level3
- Posts: 461
- Joined: Tue Jul 05, 2005 2:06 am
- Location: unknown
That's cool news - though I'd like to see the new Vista patch make it's way down the line first, so people who bought the game on the day of release can benefit too
Multiplayer Darwinia is an intriguing concept - in the existing game, it's not too far off 19th century warfare as seen in Russia/China: a vast rabble of vaguely disciplined peasant masses (darwinians), who are instructed on where to go by officers and backed up by cannonfire (soldiers). Which means it doesn't involve the RTS micromanagement which tends to drive me mad - though admittedly, this is because you've effectively only got two types of troops!
It was great, in the later levels, to be able to essentially set up paths from the spawning grounds and build up a vast army of peons, before unleashing them on the reds. I suspect that there'll be a lot of balancing required - especially around soldiers and cannons - as it stands, a set of soldiers can make mincemeat out of darwinians...
Multiplayer Darwinia is an intriguing concept - in the existing game, it's not too far off 19th century warfare as seen in Russia/China: a vast rabble of vaguely disciplined peasant masses (darwinians), who are instructed on where to go by officers and backed up by cannonfire (soldiers). Which means it doesn't involve the RTS micromanagement which tends to drive me mad - though admittedly, this is because you've effectively only got two types of troops!
It was great, in the later levels, to be able to essentially set up paths from the spawning grounds and build up a vast army of peons, before unleashing them on the reds. I suspect that there'll be a lot of balancing required - especially around soldiers and cannons - as it stands, a set of soldiers can make mincemeat out of darwinians...
- desktopsimmer
- level3
- Posts: 370
- Joined: Sun Sep 24, 2006 11:51 am
- Location: Basement level 1.
Cool
Flame Units at the ready...... What about having a "fog-of-war" and scout units the D5 and Darwinian Glider would be ideal
[wears flame proof clothing]
Glider Unit
The D5
Images resized, sorry
Flame Units at the ready...... What about having a "fog-of-war" and scout units the D5 and Darwinian Glider would be ideal
[wears flame proof clothing]
Glider Unit
The D5
Images resized, sorry
Last edited by desktopsimmer on Wed Feb 28, 2007 9:59 pm, edited 1 time in total.
mr_anonymous wrote:martin, consensus has been reached. You need to die a firey death. Thank you.
is this an opinion reached over a long time or something because of what I just said Mr Anon? (you've written some great music by the way - well done)
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- BrianBlessed
- level4
- Posts: 867
- Joined: Sat Dec 24, 2005 9:33 pm
-
- level5
- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
Oh god! The stretch! The stretch!
Please link or thumbnail the first image. It causes horrible stretch on my sub-par res (1024x768).
Edit: Or not, since we're on a new page.
Anyway, this only reminds me of a want (in Multiwinia) of a Server Browser based on the outer space renderings. How cool (and difficult) would it be finding servers in that thing.
I'm sure the rocket in the demo will have something to do with it, as well. You know, because it's cool.
Please link or thumbnail the first image. It causes horrible stretch on my sub-par res (1024x768).
Edit: Or not, since we're on a new page.
Anyway, this only reminds me of a want (in Multiwinia) of a Server Browser based on the outer space renderings. How cool (and difficult) would it be finding servers in that thing.
I'm sure the rocket in the demo will have something to do with it, as well. You know, because it's cool.
Omg, they have to have that as an option for the world menu!
In fact... maybe an MMO darwinia with all those nods marked green or red for allied or enemy darwinians; each level procedurally generated... anyway.
In fact... maybe an MMO darwinia with all those nods marked green or red for allied or enemy darwinians; each level procedurally generated... anyway.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Who is online
Users browsing this forum: No registered users and 9 guests