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Darwinia Highly Commended at Gameshadow Awards

Posted: Mon Feb 05, 2007 12:02 pm
by vic
Great to hear that despite being nearly two years on from its initial release, Darwinia is still picking up praise. The latest commendations come from the Gameshadow Innovation in Games Festival, in which Darwinia was highly recommended in the Best Games and Innovative Visual Effects Categories. The Gameshadow awards pride themselves on celebrating those titles that really push the boundaries of creativity and innovation, regardless of their size, budget or commerical success, and we're very happy to see that Darwinia has been singled out as noteworthy in the process.

You can find full details of Darwinia's successes here: http://www.gameshadow.com/awards/games/darwinia.asp?category=1

Posted: Mon Feb 05, 2007 12:09 pm
by mibias
Amazing... :shock:

Posted: Mon Feb 05, 2007 2:32 pm
by martin
How many professional games still win awards two years after release? how many professional games are almost forgotten two years after release?

hmm...

Posted: Mon Feb 05, 2007 3:46 pm
by xander
Yay!

xander

Posted: Mon Feb 05, 2007 8:56 pm
by recover
Yay, nice work!

Posted: Mon Feb 05, 2007 9:24 pm
by elDiablo
martin wrote:How many professional games still win awards two years after release? how many professional games are almost forgotten two years after release?

hmm...


Are you imply Darwinia is not a "professional" game? ;)

Just kidding! And yay for the praise!

Posted: Mon Feb 05, 2007 10:53 pm
by martin
elDiablo wrote:
martin wrote:How many professional games still win awards two years after release? how many professional games are almost forgotten two years after release?

hmm...


Are you imply Darwinia is not a "professional" game? ;)

Just kidding! And yay for the praise!


ahem, I think I would be shot at dawn if I tried to revoke IVs indie status :P

Posted: Mon Feb 05, 2007 11:16 pm
by Rkiver
Indie IV ftw! etc.

Congrats Introversion.

Posted: Tue Feb 06, 2007 12:11 am
by deltantor
i really dont see how locoroco could beat darwinia...i would never buy loco roco, and darwinia is one of the few games that i pirated, then freaked out at how much i liked it, then bought it (albeit through steam with uplink)

Posted: Tue Feb 06, 2007 8:07 am
by KingAl
martin wrote:ahem, I think I would be shot at dawn if I tried to revoke IVs indie status :P



If you want to be pedantic, professional merely means doing it for money (i.e. as a 'profession'... geddit?).

Anyway, huzzah for Darwinia.

Posted: Tue Feb 06, 2007 1:12 pm
by Darksun
KingAl wrote:If you want to be pedantic, professional merely means doing it for money


Doing it for money, eh?

Posted: Tue Feb 06, 2007 1:43 pm
by KingAl
Darksun wrote:
KingAl wrote:If you want to be pedantic, professional merely means doing it for money


Doing it for money, eh?


Heh. Presumably there's no Godwin's law equivalent for sexual innuendo because it's practically inevitable.

Posted: Wed Feb 07, 2007 1:30 am
by Shwart!!
Unfortunately.

(offended = me)

Shwart!!

Posted: Wed Feb 07, 2007 9:55 am
by estel
As some of you may or may not be aware, IV were also shortlisted for an award in the audio design category for the Game Developers Choice awards.

http://kotaku.com/gaming/game-developer ... 234467.php

Company of Heroes (Relic Entertainment / THQ)
- Crispin Hands, John Johnson, Jennifer Lewis, John Tennant
DEFCON: Everybody Dies (Introversion Software)
- Alistair Lindsay, Michael Maidment
Guitar Hero II (Harmonix Music Systems / RedOctane)
- Jeff Allen, Eric Brosius, Izzy Maxwell
Lara Croft Tomb Raider: Legend (Crystal Dynamics / Eidos Interactive)
- Troels Folmann, Karl Gallagher, Mike Peaslee, Gregg Stephens
LocoRoco (Sony Computer Entertainment)
- Kemmei Adachi, Tomonobu Kikuchi, Kouji Niikura, Nobuyuki Shimizu