PC Format write about our visit

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Chris
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PC Format write about our visit

Postby Chris » Sun Aug 20, 2006 7:41 pm

Introversion Software visited Future Publishing recently, and delivered (almost) finished code for review. They've written a brief blog about their experience.

http://blog.pcformat.co.uk/page/pcforma ... the_moment
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Postby NeoThermic » Sun Aug 20, 2006 7:46 pm

So the rumours of a Steam release are true (and hands up those who expected that? ;) )

Plus, is that a supersized manual that Mark is holding there?! I've heard of large print, but that takes the buiscuit!

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Postby AliMente » Mon Aug 21, 2006 12:07 am

It's said that Defcon really deserves a good community. I think we can be. And the probability of me infecting others with "Defcon" is growing afer every new report...
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Postby alphager » Mon Aug 21, 2006 12:25 am

Chris, it is time for an official announcement conserning availability (and steam).
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Postby fechter » Mon Aug 21, 2006 10:30 am

Whoever has the the highest score (a million dead means one point) when the timer runs out wins.

I thought the one with the lowest losses wins?

cheers,
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Postby Moleculor » Mon Aug 21, 2006 10:46 am

fechter wrote:
Whoever has the the highest score (a million dead means one point) when the timer runs out wins.

I thought the one with the lowest losses wins?

cheers,
fechter


Ditto.
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Postby Montyphy » Mon Aug 21, 2006 10:51 am

Kill a million people of someone elses populated not lose a million of your own.
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Postby Moleculor » Mon Aug 21, 2006 11:56 am

Montyphy wrote:Kill a million people of someone elses populated not lose a million of your own.


Right.

Everything about the game is... "Nobody wins, but he who loses the least, loses the least" and "Maybe, just maybe, you can lose the least", etc, etc.

Which made me believe that the way to 'win' Defcon was to have the FEWEST deaths within your own borders, not score the most kills.

Now kills are the score? What gives?
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Postby Montyphy » Mon Aug 21, 2006 12:04 pm

Its safe to assume that it works both ways i.e. kill a million people and you gain 1 point, however, lose a million people and lose 1 point.

Remember, a short preview/review is not going to explicitly state the entirity of the scoring scheme so don't expect that to be the only way to score or lose points.
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Postby Chris » Mon Aug 21, 2006 12:10 pm

There are several score methods in Defcon.

The default score method awards 2 points for an enemy kill, and subtracts 1 point for every one of your own casualties. This gives the most balanced game.

One score method is called Survivor - it simply awards 1 point for every survivor. You all start on 100 points (100M people) and your scores all go down as the game plays.

There are others, but you'll have to wait to see how they work :)
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Postby Montyphy » Mon Aug 21, 2006 12:13 pm

And there was me being worried about revealing too much info. :P
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Postby dondarm » Mon Aug 21, 2006 1:27 pm

Hey, who came up with the idea for the bot and player names in the pictures?
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Postby Moleculor » Mon Aug 21, 2006 1:29 pm

Whew.

Now, where's that pre-order? Darwinia was available 45 days prior, and it's definitely less than that till the end of September. :P
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Postby dondarm » Mon Aug 21, 2006 1:39 pm

Moleculor wrote:Whew.

Now, where's that pre-order? Darwinia was available 45 days prior, and it's definitely less than that till the end of September. :P


Haven't you said exactly the same thing just yesterday?
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Postby alphager » Mon Aug 21, 2006 1:45 pm

dondarm wrote:
Moleculor wrote:Whew.

Now, where's that pre-order? Darwinia was available 45 days prior, and it's definitely less than that till the end of September. :P


Haven't you said exactly the same thing just yesterday?

Yeah, and we will keep repeating the question until we get an answer (or a hard-boiled egg) !

Edit: preferrabily both.

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