Visual development diary of Darwinia

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chrisvarns
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Postby chrisvarns » Thu Mar 31, 2005 10:44 am

RPG != RTS
madman2k
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Postby madman2k » Fri Apr 15, 2005 5:49 pm

elDiablo wrote:This is friggin' amazing!!! Sod whatever else you have planed! Release this as an animation engine and make videos with it!!!! >_<

To make it looks more like the poor results of someone messing around with an heightmap terrain...
...they knew why they dindn't use that ;)

As for the random generated missions: it is nearly imossible to genearate Maps for Darwinia that actually are fun, since they need a solid (= exploit secure) structure and nice objectives.

But perhaps the maps for the multiplaer modes will be more "generatable" and if Iv will make some AI support, we will see some of those.
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Lord_Doskias
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Postby Lord_Doskias » Sun Apr 17, 2005 8:35 am

what would rock would be the inclusion of the smooth rendering at will. so you could create a map thats partly fractal and hard and partly smooth. perhaps even to outline terretories. or itd be cooler if it could like flow. /me drools
but it wont happen prolly :cry:
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Dr4goN
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Postby Dr4goN » Sun Apr 17, 2005 6:06 pm

I need that graphic engine on the first six screens out there
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Postby Superpig » Thu Apr 21, 2005 12:14 am

Sheesh, I sometimes forget how excited people can get over a simple terrain engine...

What I find funny is this quote:

but we finally accepted that LaserTrooper versus LaserTrooper combat sucked. It was great fun to watch, but ultimately unsatisfying to control.


O_O

GIMMIE MORE BIOSPHERE DAMMIT >_<
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Iris
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Postby Iris » Thu Apr 21, 2005 1:31 am

Dr4goN wrote:I need that graphic engine on the first six screens out there


If you're just after the engine IV came up with on the earliest developments of Darwinia, you can choose your engine to death from here, or just use Google and type '3D engine' or 'voxel engine'. How hard can that be?
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Postby Superpig » Thu Apr 21, 2005 1:44 am

It doesn't look like a voxel engine to me, btw. Looks like a standard procedural heightmap system, with height-based texture blending...
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Postby Iris » Thu Apr 21, 2005 5:00 am

Superpig wrote:It doesn't look like a voxel engine to me, btw. Looks like a standard procedural heightmap system, with height-based texture blending...

Voxels can do that. I have enough examples in my hard drive to show it. Good thing IV didn't fall for that, though, and ended up with the beautifully unique engine running in Darwinia now.
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