### Nuke Code (lua)

Posted:

**Fri Aug 27, 2010 7:09 pm**I tired to find the algorithm which determines nuke movement, but I did not find time and/or interest to finish the research.

Anyway, here is the function I use for the basic nuke path curves.

where distance is a simple function to calculate the distance of 2 points.

Anyway, here is the function I use for the basic nuke path curves.

Code: Select all

`function GetNextNukePos (startX,startY,targetX,targetY,curPosX,curPosY)`

local relDist = (distance(curPosX,curPosY,targetX,targetY)/distance(startX,startY,targetX,targetY))

local angle = math.pi/3*relDist+(math.atan2(targetY-curPosY,targetX-curPosX))

local speed = ((0.01+0.01*(1-relDist)^2)*GetGameSpeed())

local nextX = curPosX + math.cos(angle)*speed

local nextY = curPosY + math.sin(angle)*speed

return nextX, nextY

end

where distance is a simple function to calculate the distance of 2 points.