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Scalps taken by BALKAN bad boys

Posted: Thu Dec 13, 2012 10:52 pm
by Mrmot

Posted: Sun Dec 16, 2012 6:27 pm
by Mrmot
2. princessR3D/deadcow

Image

:mrgreen: :mrgreen: :mrgreen:

Posted: Sun Dec 16, 2012 8:38 pm
by Deadcows
Oh cmon we would have won if R3D hadnt dropped. And ofcourse dont put link of our game in ur post.

Posted: Mon Dec 17, 2012 12:31 am
by Baton101
cant find rec...

R3d didnt dropped he disconnected(read rage quit:).

And you must admit..a setup like that..you should have won.

Posted: Mon Dec 17, 2012 1:32 am
by Endless
The only thing i see from deadcows is him losing lol. poor guy.

Posted: Mon Dec 17, 2012 5:29 pm
by Deadcows
Im not so good in 2v2. U should see me in 1v1.

Posted: Tue Dec 18, 2012 2:31 am
by jon
Don't knock yourself Cows : these days one needs a degree in Defcon to beat some of the players and you have come a looong way.

Posted: Tue Dec 18, 2012 6:15 am
by Deadcows
jon wrote:Don't knock yourself Cows
Im sry but i dont understand that expression.

Posted: Tue Dec 18, 2012 6:55 pm
by Mime Racer
Balkan boys are bad...


:P

Image

Baton/Mrmot 270
Mogwai/Mime Racer 289

Even having the advantage isn't enough. :mrgreen:

Posted: Tue Dec 18, 2012 11:02 pm
by Mime Racer
x2 Hahaha.

Image

R3D/Mime Racer 294
Baton/Mrmot 280

Posted: Wed Dec 19, 2012 6:55 pm
by Ace Rimmer
I see my protege is doing very well [Tom 2.0].

:P

Posted: Thu Dec 20, 2012 12:38 am
by Baton101

Posted: Thu Dec 20, 2012 7:50 am
by Mrmot
:mrgreen: :mrgreen:
This was very first game with new mod made by mvpe and have to sing "what a wonderfull world....."
Tested new method of blind nuking "ECHO" (name copyrighted by senator who gave me idea few months ago) and it works fine. Never said to mvpe how much i love him, so i do it now.

:mrgreen: :mrgreen: :mrgreen: :mrgreen:

Posted: Thu Dec 20, 2012 8:04 am
by Ace Rimmer
What is new method?

Posted: Thu Dec 20, 2012 10:29 am
by trickser
Mrmot wrote: "ECHO" (name copyrighted by senator who gave me idea few months ago)

As much as I like to read my name, I cant be held responsible for every crap you are coming up with. :P

I guess its:
smc, 2010-06-05 wrote:Hi guys,
I've been thinking about this... I think it is possible to 'triangulate' silo locations using the hit event. Imagine a fighter flying along and a silo shooting at it. The silo has a certain shot frequency and the hit event tells you how often a shot impacts the fighter. But... the hit frequency on the fighter depends on the relative motion of the fighter and the silo. For any given hit frequency there are two possible vectors (one at an angle to the left, one to the right) that the source of the shots could be on.

It's just like the Doppler effect for a passing ambulance - the motion of the fighter changes the frequency of the shot impacts (the shots are equivalent to the peaks of the sounds waves... except that in this example the ambulance is parked and you are driving past it).

Perhaps one algorithm would be that when a fighter detects silo shot frequency hits it turns until the frequency is maximised at a known frequency. Then the fighter would know that it is 'flying down the line' of shots and the silo lies on extension of its movement vector. Do this from two different angles and X marks the spot...

Lots of practical difficulties in this of course: in many cases you'll be getting hits from multiple silos, a fighter might not last more than a couple of hits, and silos often switch targets away from fighters. But it is possible in principle.

Of course if this becomes a standard method the silos could start spoofing their targets and rhythms to throw the fighters frequency detection off 8)

[Edit] Hmmm. Do friendly nukes give hit events? If so you could in principle map the enemy silo location from the first half of the barrage, and take out the silos with the second...


Notice that last line. Somewhere in translation Doppler effect must have become Echo. But I doubt Mrmot is using the Doppler effect. More likely he is using...hm..something else.

It was impressive anyway.