Scalps taken by BALKAN bad boys

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Mrmot
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Scalps taken by BALKAN bad boys

Postby Mrmot » Thu Dec 13, 2012 10:52 pm

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Mrmot
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Postby Mrmot » Sun Dec 16, 2012 6:27 pm

2. princessR3D/deadcow

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:mrgreen: :mrgreen: :mrgreen:
[color=lime]4. Mrmot, the blind nuking king, beast and dishmaster! ++ >
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Postby Deadcows » Sun Dec 16, 2012 8:38 pm

Oh cmon we would have won if R3D hadnt dropped. And ofcourse dont put link of our game in ur post.
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Postby Baton101 » Mon Dec 17, 2012 12:31 am

cant find rec...

R3d didnt dropped he disconnected(read rage quit:).

And you must admit..a setup like that..you should have won.
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Endless
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Postby Endless » Mon Dec 17, 2012 1:32 am

The only thing i see from deadcows is him losing lol. poor guy.
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Postby Deadcows » Mon Dec 17, 2012 5:29 pm

Im not so good in 2v2. U should see me in 1v1.
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Postby jon » Tue Dec 18, 2012 2:31 am

Don't knock yourself Cows : these days one needs a degree in Defcon to beat some of the players and you have come a looong way.
http://15percentfaster.com is my new website.
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Postby Deadcows » Tue Dec 18, 2012 6:15 am

jon wrote:Don't knock yourself Cows
Im sry but i dont understand that expression.
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Postby Mime Racer » Tue Dec 18, 2012 6:55 pm

Balkan boys are bad...


:P

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Baton/Mrmot 270
Mogwai/Mime Racer 289

Even having the advantage isn't enough. :mrgreen:
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Mime Racer
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Postby Mime Racer » Tue Dec 18, 2012 11:02 pm

x2 Hahaha.

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R3D/Mime Racer 294
Baton/Mrmot 280
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Ace Rimmer
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Postby Ace Rimmer » Wed Dec 19, 2012 6:55 pm

I see my protege is doing very well [Tom 2.0].

:P
Smoke me a kipper, I'll be back for breakfast...
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Postby Baton101 » Thu Dec 20, 2012 12:38 am

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Mrmot
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Postby Mrmot » Thu Dec 20, 2012 7:50 am

:mrgreen: :mrgreen:
This was very first game with new mod made by mvpe and have to sing "what a wonderfull world....."
Tested new method of blind nuking "ECHO" (name copyrighted by senator who gave me idea few months ago) and it works fine. Never said to mvpe how much i love him, so i do it now.

:mrgreen: :mrgreen: :mrgreen: :mrgreen:
[color=lime]4. Mrmot, the blind nuking king, beast and dishmaster! ++ >
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Ace Rimmer
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Postby Ace Rimmer » Thu Dec 20, 2012 8:04 am

What is new method?
Smoke me a kipper, I'll be back for breakfast...
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Postby trickser » Thu Dec 20, 2012 10:29 am

Mrmot wrote: "ECHO" (name copyrighted by senator who gave me idea few months ago)

As much as I like to read my name, I cant be held responsible for every crap you are coming up with. :P

I guess its:
smc, 2010-06-05 wrote:Hi guys,
I've been thinking about this... I think it is possible to 'triangulate' silo locations using the hit event. Imagine a fighter flying along and a silo shooting at it. The silo has a certain shot frequency and the hit event tells you how often a shot impacts the fighter. But... the hit frequency on the fighter depends on the relative motion of the fighter and the silo. For any given hit frequency there are two possible vectors (one at an angle to the left, one to the right) that the source of the shots could be on.

It's just like the Doppler effect for a passing ambulance - the motion of the fighter changes the frequency of the shot impacts (the shots are equivalent to the peaks of the sounds waves... except that in this example the ambulance is parked and you are driving past it).

Perhaps one algorithm would be that when a fighter detects silo shot frequency hits it turns until the frequency is maximised at a known frequency. Then the fighter would know that it is 'flying down the line' of shots and the silo lies on extension of its movement vector. Do this from two different angles and X marks the spot...

Lots of practical difficulties in this of course: in many cases you'll be getting hits from multiple silos, a fighter might not last more than a couple of hits, and silos often switch targets away from fighters. But it is possible in principle.

Of course if this becomes a standard method the silos could start spoofing their targets and rhythms to throw the fighters frequency detection off 8)

[Edit] Hmmm. Do friendly nukes give hit events? If so you could in principle map the enemy silo location from the first half of the barrage, and take out the silos with the second...


Notice that last line. Somewhere in translation Doppler effect must have become Echo. But I doubt Mrmot is using the Doppler effect. More likely he is using...hm..something else.

It was impressive anyway.

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