When Turtling Goes Bad Part 2.
Posted: Thu Dec 06, 2012 4:02 pm
Player / Score / Terr
A8U51V3 M0TH 105 Russia
EvilClown 66 USA
REC
An early easy sub kill and relentless attack which totally ignored silos won me this one...
Evil clowns attempts to be a sneaky turtle meant he wasn't ready for any meaningful defence from my Pacific Rush, his naval nukes went wide and in the end could not get enough points for a win.
If he had rushed me in atlantic instead of hugging his territory in Artic he could of easily destroyed my silos and zeroed my score - which what i was most afraid of.
A8U51V3 M0TH 105 Russia
EvilClown 66 USA
REC
An early easy sub kill and relentless attack which totally ignored silos won me this one...
Evil clowns attempts to be a sneaky turtle meant he wasn't ready for any meaningful defence from my Pacific Rush, his naval nukes went wide and in the end could not get enough points for a win.
If he had rushed me in atlantic instead of hugging his territory in Artic he could of easily destroyed my silos and zeroed my score - which what i was most afraid of.