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When Turtling Goes Bad Part 2.

Posted: Thu Dec 06, 2012 4:02 pm
by A8U51V3 M0TH
Player / Score / Terr

A8U51V3 M0TH 105 Russia

EvilClown 66 USA

REC

An early easy sub kill and relentless attack which totally ignored silos won me this one...
Evil clowns attempts to be a sneaky turtle meant he wasn't ready for any meaningful defence from my Pacific Rush, his naval nukes went wide and in the end could not get enough points for a win.
If he had rushed me in atlantic instead of hugging his territory in Artic he could of easily destroyed my silos and zeroed my score - which what i was most afraid of.