Weird game, weird bug

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Eral
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Weird game, weird bug

Postby Eral » Fri Aug 24, 2012 4:51 am

Who's that PURPLE UNDIES? 389 games played on LFO 1v1?!!!!!! Woooooo

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[SFCON1v1 ranking table: 4   582   589   596   389   267   10   KeyID 423296   Purple Undies]



BtW, record of the game is here and strange things happened. I won, probably luckily as always:

http://sfcon.demoszenen.de/dcrec/2012-08/1v1Random-2012-08-24_02.27.zip



==> if Bert or Senator or anyone else could explain what happened, this was the first time i meet such a problem in the game: Fatal error: "node route size miss match" or smthg like that!!!!
causing: unsynch of the both player, leaving automatically, rejoining after.... It appears two times: just at 6:47 at defcon 2, and just at the end of the game wich freezed the computer and the mouse was washing the screen!!!! Super bug? Look at the score window took at the end of the game.

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Last edited by Eral on Fri Aug 24, 2012 4:53 pm, edited 1 time in total.
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bert_the_turtle
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Re: Weird game, weird bug

Postby bert_the_turtle » Fri Aug 24, 2012 10:28 am

Eral wrote:"node route size miss match"
Humm, that one usually only happens with MODs when they have an incomplete naval waypoint set. I don´t even think the code capable of triggering that is executed while the game is running, but I´ll try to look. I can´t debug retail games properly, so we´ll probably just have to file this one away.
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Eral
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Re: Weird game, weird bug

Postby Eral » Fri Aug 24, 2012 4:51 pm

bert_the_turtle wrote:
Eral wrote:"node route size miss match"
Humm, that one usually only happens with MODs when they have an incomplete naval waypoint set. I don´t even think the code capable of triggering that is executed while the game is running, but I´ll try to look. I can´t debug retail games properly, so we´ll probably just have to file this one away.


Thanks Buddy, tell me what you see in that Matrix :)
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bert_the_turtle
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Postby bert_the_turtle » Fri Aug 24, 2012 9:50 pm

Nothing special happens on playback here :( I suppose the unexplained error context comes from the fact that the game exits to the main menu abnormally, cleanup is a bit messy even under normal circumstances.

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