For The Record - Rage Slow, Again

Post match discussion - talk about your recent victories and losses here

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Noryb
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Postby Noryb » Thu May 31, 2012 8:30 am

cza wrote:I don't see the opposition to maximizing points. It's the nature of the game, and among the "bosses" and the pros just below them, tourney or non-tourney, that is standard practice. You clean. I can't speak for others, but I still am up and down on the quality of my cleans, especially in 1v1. It is something that requires practice. If a player does not want to sit around for cleaning, then they can leave the game if they have nothing left and don't care. Also, I sit through plenty of games when players are on slow in the early and mid phases when I think there isn't a great reason to do so; I feel no obligation to play fast later in the game just because they ran out of units. If I need to go slow, I go slow.


Well you say that here, but the last game you played with Tom kind of contradicts that. You had him completely beat but dithered around for ages. At least you kept it on high speed. But you then got quite upset when he left, and made a point of punishing the CPU. I'm sure it's not what you meant, but another way of describing that play style is that it's valid to frustrate another player till the point that he quits and then wring every last point from his automated corpse. I guess we disagree about about the point of the game. It's not about cleaning, it's about ending the game with a higher score. Finishing with a comfortable lead is nice, but pulling out a narrow come from behind win is just as good. Score differential matters if it's A) a tournament where point aggregate is an issue or B) if your intent is to make your win appear to be crushing (can also be seen as wanting to humiliate your opponent). In pub/friendly/informal matches it's kind of poor sportsmanship.

With all that said, the point of the game is winning. If the other guy still has subs, or some other way of picking up a lot of late game points, it's fine to build up a good cushion. I don't think there are any hard and fast rules here, and everyone will have a different interpretation. But just as a general idea, cleaning for the sake of cleaning (especially when it means excruciatingly slow speeds long after they're necessary) is a bad thing for friendly matches, doubly so if we're also considering server availability.


cza wrote:As I've said before, if you have no idea who you are playing against, assume it's someone like zoro's dog. Relax your game accordingly as events reveal a weaker player. If you lose because you thought you were playing someone else, that is entirely on you.


Entirely on you? Are you really saying that the aliased player receives no benefit? Of course one should always play hard as a default setting, but it's more complicated than that. This is a pretty small community and some people have pretty distinct, sometimes predictable, play styles. Knowing who your opponent is while you're unknown, even if it's not as extreme as throwing on a [DEMO] tag, is advantageous. Sometimes very much so, sometimes it's almost irrelevant. Still, any (avoidable) factor which makes the outcome of a game less dependent on the pure skill of the players is a bad thing. I can't think of any reasons to play under an alias other than to try and gain a strategic/psychological advantage. We wouldn't run a tourney with people using aliases (though if both players did it might be an interesting twist). I don't think it's much of a stretch to say that aliased games shouldn't be seen as part of peoples' records.

Aliases also make it harder to set up enjoyable games. Sometimes you don't want to, or don't have time to, play a super high level game. Or one against someone who plays excessively slow. Or against someone who just isn't fun to play with. That can wind up frustrating for everyone involved. Anyway, I have no interest in playing Tobias any more. In 1v1s at least. We had a nice 2v2 a little while back. If he didn't use aliases I could just leave him to his own devices instead of having to say that publicly.
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cza
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Postby cza » Thu May 31, 2012 6:30 pm

It's entirely on you.

As for Tom, you ignored what I was saying about the game. You are the champion "ditherer" (what you call caution in yourself), so you should understand that I did not view the game from your vantage point. Thought he still had some planes for most of game, and I didn't want to lose subs. And I did want to use every last bomber nuke, as I said, for practice. Tom is a super turtle who likes to hold stuff back and fire his nukes randomly. I also don't click quickly, and I find when I give orders at fast speed, I have a higher error rate: clicking bomber on base, but then see blue circle is shifted slightly off the base on the order bomber actually is following; likewise with fighters on CVs. I was not angry about Tom leaving, which is something else you are choosing to ignore despite me telling you about it in game. He tried to send his subs across land, which would have avoided my picket subs. I pulled my picket subs back a bit to make sure out of radar range, and got lucky to catch his topmost sub as they were crossing land, rather than crossing Bering. Understandably, I was angry with him. He then talked shit about me just setting up an excuse for my inevitable loss to him, etc. Him finally dropping was just the icing on what turned into a bad blood match, and I owe him nothing. If you're going to post publicly, then offer the full details.
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Postby Noryb » Thu May 31, 2012 9:39 pm

cza wrote:It's entirely on you.


A truly well supported refutation. I guess we will have to agree to disagree then.


CZA wrote:I was not angry about Tom leaving, which is something else you are choosing to ignore despite me telling you about it in game.


Right after he left you said this publicly and nothing else in alliance chat.

CZA: damn weenie
CZA: pissed me off


I apologize; my ignorance was not malicious. Clearly I missed something subtle.


cza wrote:If you're going to post publicly, then offer the full details.


Rec, for anyone interested.

I only came into that game at around 5:30 and those were the "full details" of what I was there for. I missed the general bickering and other "bad blood" stuff. The part that I saw had Tom quite badly beaten and you not doing much. Just trying to pick off the remnants of his fleet. As Nukraine put it, you were dancing. When he quit you got angry. Then you spent a good chunk of time completely cleaning the CPU. When I brought it up I guess I should have mentioned that I only came in halfway through. (That 5:30 in a game like that is "halfway" in a way speaks for itself.) Still, having now watched the rec I haven't changed my opinion. You dragged it out because you wanted to punish Tom for "cheating". My impression of the subs on land thing is that it was an accident, but that is neither here nor there, since it's the player's perception at the time that counts. In any case, by hour 4 he had less than 10 nukes and only 4 silos. By around hour 5 it was 3 nukes and 2 silos. You had full silos, most of your subs in firing range of NE US, 40-50m survivors and surely the knowledge that he had used most or all of his subs. My impression is that you held off winning because you wanted to make a point of killing every last ship and getting him as close to zero as possible. I just don't think that goes with the spirit of the game.


cza wrote:You are the champion "ditherer" (what you call caution in yourself)...


I'm not trying to set up a double standard here. Like I said, people are going to have different perceptions about what is caution and what is dithering. If it's what the player doing it thinks is necessary at the time to win (within reason) then it is justified. If you truly felt that Tom could have pulled a comeback then I take back the dithering comment. He didn't, but then spectators have a much better view of the game. I'm just saying that as a general principle dragging out an already won game solely to maximize points, which you seem to be defending, is unsportsmanlike to your opponent and unfair to people who want to use the server next. If you want to say that the game was an exception because of the bad blood, then fine. We don't need to discuss it in this context anymore.
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hooru1
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Postby hooru1 » Thu May 31, 2012 10:52 pm

yay!!!! :lol:
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Postby cza » Thu May 31, 2012 11:46 pm

Answered privately, as I don't see what this adds to the world beyond making hooru happy.
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Postby hooru1 » Fri Jun 01, 2012 12:56 am

:(!
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Forever Young
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Postby Forever Young » Tue Jun 12, 2012 12:49 pm

he did it again! i have left the game around defcon 2. i will post the rec soon, btw he is still playing it at the moment.
1x speed from start, no"hi", no comments. nearly always 1x speed. i guess he will play the cpu also with 1xspeed.
edit: :lol: i am thinking it will take hours with 1xspeed. so we need a good quality of patience till rec will be available!
edit:http://sfcon.demoszenen.de/dcrec/2012-06/1v1Default-2012-06-12_11.02.zip
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hooru1
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Postby hooru1 » Tue Jun 12, 2012 6:00 pm

hahha great!

"pls not again" in alliance chat right at defcon 4. man u guys make such great 1v1s :P

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