silo damage! 1 fighter killed 8 silo nukes!

Post match discussion - talk about your recent victories and losses here

Moderator: Defcon moderators

User avatar
Forever Young
level5
level5
Posts: 1440
Joined: Tue Dec 16, 2008 9:48 pm
Location: Black Forest Germany GMT+1

silo damage! 1 fighter killed 8 silo nukes!

Postby Forever Young » Mon Jan 30, 2012 3:41 pm

i have thought, 1 splash can only kill 5 nukes! :shock: :?
Image
Image
http://sfcon.demoszenen.de/dcrec/2012-01/1v1Random-2012-01-30_12.30.zip
Last edited by Forever Young on Mon Jan 30, 2012 6:00 pm, edited 1 time in total.
User avatar
Schubdüse
level5
level5
Posts: 1210
Joined: Tue May 08, 2007 10:00 pm
Location: Seoul

Postby Schubdüse » Mon Jan 30, 2012 4:04 pm

:shock: :shock: :shock:
Vorsprung durch Kraft - Triebwerke saugen - Präzisionsarbeit... Schubdüse.
User avatar
Little worm
level3
level3
Posts: 334
Joined: Mon Dec 27, 2010 11:05 pm
Location: Moscow

Postby Little worm » Mon Jan 30, 2012 4:29 pm

Holly shit :O
User avatar
LadySnowhitepink
level3
level3
Posts: 443
Joined: Mon Mar 02, 2009 9:28 am

Postby LadySnowhitepink » Mon Jan 30, 2012 4:42 pm

ohaa
i thought that the fighter fighter died direct over the silo and cause the first damage/hit like that
and the second hit or damage caused the fighter cause he got shot down by the other silo

but hell then it must happened both exact at the same time....
possible?

the picture show yes
but.....impossible i :?: :? :shock:
User avatar
bert_the_turtle
level5
level5
Posts: 4795
Joined: Fri Oct 13, 2006 6:11 pm
Location: Cologne
Contact:

Postby bert_the_turtle » Mon Jan 30, 2012 6:33 pm

LadySnowhitepink wrote:but hell then it must happened both exact at the same time....
possible?
Yep, cunning observation there. Killed units are not removed from the world when they are destroyed, but only when they run their own update function the next time (happens 10 times per second). Think of the plane being in the 'crashing down' state for a bit. The explosion that causes the damage is created on gunfire impact, though, and doesn't check whether the plane is already crashing. So yeah, two successful hits in the same simulation frame (plus some more coincidence) can cause two explosions and thus double damage.
User avatar
Schubdüse
level5
level5
Posts: 1210
Joined: Tue May 08, 2007 10:00 pm
Location: Seoul

Postby Schubdüse » Mon Jan 30, 2012 6:57 pm

bert_the_turtle wrote:
LadySnowhitepink wrote:but hell then it must happened both exact at the same time....
possible?
Yep, cunning observation there. Killed units are not removed from the world when they are destroyed, but only when they run their own update function the next time (happens 10 times per second). Think of the plane being in the 'crashing down' state for a bit. The explosion that causes the damage is created on gunfire impact, though, and doesn't check whether the plane is already crashing. So yeah, two successful hits in the same simulation frame (plus some more coincidence) can cause two explosions and thus double damage.


So, Teh Burschi has won the jackpot?! :wink:
Vorsprung durch Kraft - Triebwerke saugen - Präzisionsarbeit... Schubdüse.
User avatar
LadySnowhitepink
level3
level3
Posts: 443
Joined: Mon Mar 02, 2009 9:28 am

Postby LadySnowhitepink » Mon Jan 30, 2012 7:27 pm

bert_the_turtle wrote:
LadySnowhitepink wrote:but hell then it must happened both exact at the same time....
possible?
Yep,............ can cause two explosions and thus double damage.


thx Bert
User avatar
Forever Young
level5
level5
Posts: 1440
Joined: Tue Dec 16, 2008 9:48 pm
Location: Black Forest Germany GMT+1

Postby Forever Young » Mon Jan 30, 2012 7:48 pm

Schubdüse wrote:
bert_the_turtle wrote:
LadySnowhitepink wrote:but hell then it must happened both exact at the same time....
possible?
Yep, cunning observation there. Killed units are not removed from the world when they are destroyed, but only when they run their own update function the next time (happens 10 times per second). Think of the plane being in the 'crashing down' state for a bit. The explosion that causes the damage is created on gunfire impact, though, and doesn't check whether the plane is already crashing. So yeah, two successful hits in the same simulation frame (plus some more coincidence) can cause two explosions and thus double damage.


So, Teh Burschi has won the jackpot?! :wink:

lol ! ich nix verstehen! :lol: (my german is also bad, but this is a joke)
i do not understand anything, but thank you bert!
for Rus|Mike: and i know, fighters cannot shoot down nukes! :lol:

Return to “The Debriefing Room”

Who is online

Users browsing this forum: No registered users and 1 guest