Bug, Hack, or What? (Disappearing Nukes)
Posted: Wed Jan 18, 2017 6:59 pm
What was it that caused this game to go into limbo, where the timer never started?
In game I noticed some unusual events:
1) The Russian sub launch seemed strange to me because there were no targets in range from where he was firing. What was he launching at with so many nukes I wondered?
2) I kept waiting for the nukes from two silos and a bunch of subs to land somewhere, and they never did.
3) The timer never started.
Watching the recording is equally mysterious. Around 2:50 two silos and a bunch of subs launch nukes, but they are not shown. For each "Launch Detected," there is ... nothing. I have never seen this before. Has anyone else?
Later in the game, the player (stony) disconnected, and the silo nukes behaved normally. But, it seems like the batch of "non-existent nukes launched to nowhere" were sufficient in number to hold the timer in perpetuity.
Again, has anyone ever seen this before? Any explanations would be appreciated.
Game recording: http://defcon.vsj.fi/get_dcrec.php?file ... 5-09.dcrec
In game I noticed some unusual events:
1) The Russian sub launch seemed strange to me because there were no targets in range from where he was firing. What was he launching at with so many nukes I wondered?
2) I kept waiting for the nukes from two silos and a bunch of subs to land somewhere, and they never did.
3) The timer never started.
Watching the recording is equally mysterious. Around 2:50 two silos and a bunch of subs launch nukes, but they are not shown. For each "Launch Detected," there is ... nothing. I have never seen this before. Has anyone else?
Later in the game, the player (stony) disconnected, and the silo nukes behaved normally. But, it seems like the batch of "non-existent nukes launched to nowhere" were sufficient in number to hold the timer in perpetuity.
Again, has anyone ever seen this before? Any explanations would be appreciated.
Game recording: http://defcon.vsj.fi/get_dcrec.php?file ... 5-09.dcrec