Ace Rimmer wrote:
Edit 2: Just specifically tested for friendly fire and couldn't get it to happen. I think it just boils down to proximity sinking, not friendly fire.
That's what my test came up with too. And I also used Team Switching for good instead of evil
How useful is the effect? Not sure. It could stop enemy subs sneaking through your bomber line in 1v1. It might work well if you like leaving one sub or one carrier at a choke point.
Does the fact that nobody uses it mean they've tried it and it's rubbish, or that it never occurred to them?
Disclaimer: obviously large mixed fleets are rubbish. I'm talking about 2 or 3 ship fleets which appear as 1 or 2 carriers.
Cheers Tripper






