Challenging the Top Dog PnL v Hi There

Post match discussion - talk about your recent victories and losses here

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Challenging the Top Dog PnL v Hi There

Postby Peace and Love » Thu Jun 14, 2007 7:15 pm

I fought the #1 spot in the ladder for no apparent reason ^____^

(explanation in a seperate post because these forums tend to crash on me when I try to post images)
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Postby Peace and Love » Thu Jun 14, 2007 7:26 pm

Strategies
Me- All ships save three in the Pacific. 1 sub/1 bs/ 1 carrier in the Atlantic between Africa and South America to keep guard (a good idea learned from Feud)

Hi There- divide and conquer. 12 in the Atlantic and 12 in the Pacific. 6 subs into the Atlantic and 6 south of Mexico.


At C is where the most important stuff happened :D . Hi there moved his navy forward and scouted sort of expecting me to be in the center. But my battleship wall (firewall) basically prevented him from seeing much beyond ... well... a few battleships. My navy was evenly split between my northern division and my southern with my 11 subs scattered a good distance infront of my navy. What happened was he pushed a bit too far and as soon as my fighters caught sight of his navy, I active-moded all my subs and launched 6 fighters with 10 bombers. I ended up killing at least 2/3? of his Pacific fleet I think (didn't count) but it forced a mass retreat.

As soon as his second navy reached A, I sent my sub in passive mode toward India (so I can use it later and I did), and my carrier backwards into the Carribean. This basically allowed him to bomb my east coast at will. His subs south of mexico also slipped by my fleet.

On the flip side, I ended up destroying his entire Pacific navy at D and I was able to park my navy there after the three radars were destroyed. I also set up a trolley system (learned from Ace Rimmer) to transport valuable fighters to my parked fleet. After I killed his Vietnam radar is when he launched six silos before I had time to react with bombers, and my subs were too far away. I ended up launching my silo nukes as well (three volleys) and I was able to kill one of his. My silos reverted back to defense fast enough to kill many incoming nukes.

I unleashed 8 subs on his silos once I was within range, destroying all of them eventually. After that I just kept doing bomber runs until I closed the score gap, he had no nukes left so there was nothing to do. gg :D
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Postby hi there (name sux) » Thu Jun 14, 2007 7:34 pm

You sure do put use to that white board :)
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Postby Peace and Love » Thu Jun 14, 2007 7:37 pm

hi there (name sux) wrote:You sure do put use to that white board :)


not whiteboard ^__^

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Postby hi there (name sux) » Thu Jun 14, 2007 8:59 pm

I notice when you have a mixed fleet and subs either pop up next to you or start pinging, all the carriers will turn to anti sub mode. But if your anti sub carrier starts finding subs in passive mode, the others will not change from their current state. I can imagine this being a good thing in some situations, and a bad one in others. When I was moving my fleet towards her territory, all her subs started pinging, and all my carriers instantly changed to anti sub mode.
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Postby Xocrates » Thu Jun 14, 2007 9:02 pm

hi there (name sux) wrote:I notice when you have a mixed fleet and subs either pop up next to you or start pinging, all the carriers will turn to anti sub mode. But if your anti sub carrier starts finding subs in passive mode, the others will not change from their current state. I can imagine this being a good thing in some situations, and a bad one in others. When I was moving my fleet towards her territory, all her subs started pinging, and all my carriers instantly changed to anti sub mode.


Wha? No unit changes mode unless a) ordered or b) can't continue in the current mode (like a carrier running out of fighters will change away from fighter mode)
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Postby hi there (name sux) » Thu Jun 14, 2007 9:04 pm

This isn't the first time it has happened. All 6 of my carriers (which were in two separate fleets) changed to anti sub mode once the subs started pinging around them. This only happens when you mix battleships and carriers in the same fleet.
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Postby Peace and Love » Fri Jun 15, 2007 12:04 am

hi there (name sux) wrote:This isn't the first time it has happened. All 6 of my carriers (which were in two separate fleets) changed to anti sub mode once the subs started pinging around them. This only happens when you mix battleships and carriers in the same fleet.


I was a bit surprised when you first said it too...
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Postby Tripper » Fri Jun 15, 2007 9:50 am

hi there (name sux) wrote:I notice when you have a mixed fleet and subs either pop up next to you or start pinging, all the carriers will turn to anti sub mode. But if your anti sub carrier starts finding subs in passive mode, the others will not change from their current state. I can imagine this being a good thing in some situations, and a bad one in others. When I was moving my fleet towards her territory, all her subs started pinging, and all my carriers instantly changed to anti sub mode.


I've noticed this when I fleet 1-2 carriers with 1-2 pinging subs. If the subs spot anything, the carriers automatically switch to antisub mode. More useful than not, I think. Particularly since to a casual observer, it looks like it is just the carriers pinging. Except that I just broadcast that I fleet subs with carriers to the forum. D'oh :roll:

Cheers Tripper
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Postby creator » Fri Jun 15, 2007 1:54 pm

peace and love seems to be working her way down the ladder after having destroyed me last night...
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Postby Hyperion » Fri Jun 15, 2007 6:26 pm

Tripper wrote:
I've noticed this when I fleet 1-2 carriers with 1-2 pinging subs. If the subs spot anything, the carriers automatically switch to antisub mode. More useful than not, I think. Particularly since to a casual observer, it looks like it is just the carriers pinging. Except that I just broadcast that I fleet subs with carriers to the forum. D'oh :roll:

Cheers Tripper


You fleet carriers with subs? as a mixed fleet? :shock: thats suicide...carriers are terrible for friendly fire against friendly subs in proximity to their depth charges.
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Postby Tripper » Fri Jun 15, 2007 8:09 pm

Hyperion wrote:
Tripper wrote:
I've noticed this when I fleet 1-2 carriers with 1-2 pinging subs. If the subs spot anything, the carriers automatically switch to antisub mode. More useful than not, I think. Particularly since to a casual observer, it looks like it is just the carriers pinging. Except that I just broadcast that I fleet subs with carriers to the forum. D'oh :roll:

Cheers Tripper


You fleet carriers with subs? as a mixed fleet? :shock: thats suicide...carriers are terrible for friendly fire against friendly subs in proximity to their depth charges.


Friendly fire, huh?! I never noticed that. Well, put that one down to my inattention. Will watch carefully next time and see what happens. Cheers T
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Postby Ace Rimmer » Fri Jun 15, 2007 8:34 pm

I just tested this and sure enough, no matter the fleet formation/variation, if you put at least one sub in a group with a carrier and that sub pings an enemy sub, the carrier/s automatically go into anti-sub mode even if you have standing orders to launch fighters/bombers. Those orders are canceled.

Interesting.

I used fleets with/without battleships, one/many subs, one/many carriers, small/large fleets and they all did it. I used team switching and allied with the CPU, killed it, left its subs and set on top of them, then had it defect.

Also, team switching is therefore proven useful. :wink:
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Postby Hyperion » Fri Jun 15, 2007 8:38 pm

But isnt this a one time trick as im fairly certain ive had carriers depth charging enemy subs and accidentally killing mine also :? hence you're dooming those subs that you mix in with the carrier fleet.
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Postby Ace Rimmer » Fri Jun 15, 2007 8:39 pm

Well, I've never mixed subs with other units, and never would. I just wanted to see for myself.

Edit: I didn't notice any friendly fire. Perhaps the subs were just too close and it wasn't the friendly fire, but rather the sinking of one sub taking out another. For instance, when I use scout ships deep in enemy waters and Defcon 4 reveals ships... if I know that scout is gonna die, I simply try to get it to stop on top of an enemy ship (preferably a carriers) so that my ship takes out his/her ship as well. (not because it shot it out of the water)

Edit 2: Just specifically tested for friendly fire and couldn't get it to happen. I think it just boils down to proximity sinking, not friendly fire.
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