Tournament Match Debriefing.

Post match discussion - talk about your recent victories and losses here

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Hyperion
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Postby Hyperion » Thu May 10, 2007 7:54 pm

RedDwarf wrote:Game 4 - View from Russia

X's screenie showed me what I expected, which was a combined sub and bomber launch from the Indian Ocean/Gulf to severely damage my Silos and Cities. What I did'nt expect was minimal damage - I diverted a bomber heading to India to drop a nuke on the subs reasonably quickly, maybe that helped.door next to me.



Yeah :evil: , you shouldnt have had minimal damage, after getting Rudehealth to open up on all yours and europes silos with his i only managed to get like 6 bombers out of 12 carriers or id have decimated your cities with those 6 subs and my silos launch also and id have turned my efforts to Radiant but my timing was off because of my game troubles and was left fighting for third place... :cry:
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Postby RedDwarf » Thu May 10, 2007 8:45 pm

I managed to get my points without the silos from a fortunately very open China and subs on EU.

If you had sent all 24 bombers you'd of beaten the inbound rush on my cities which came from 3 different players all at the same time. Then you'd of had a less stressful last few minutes and been a little more 8) than :shock:
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Postby Hyperion » Thu May 10, 2007 9:00 pm

Considering i was aiming to launch all 24 bombers before defcon 1 and arm and launch only a few seconds after i would have got there first with my subs as insurance...sigh...next time...good luck in the tournament.
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Postby Sirthomasthegreat » Thu May 10, 2007 10:22 pm

Xocrates wrote:
freeloader wrote:Anyway, is it just me or are these matchs getting more "nuke crazy" as we go along?


Probably it's just you! Current statistics show game 3 as the "safest", although game 4 is undoubtedly the bloodiest. Death ratios for the three games played so far are: 72.8%, 64.5% and 84.3% for games 1, 3 and 4 respectively.

If game 3 was in fact more nuke crazy than game 1, then I'm afraid it was far less effective.


It wasnt very safe in my opinion. I would have lost a lot more had I not held control of the indian ocean. That and had I not had the feeling Due was launching all his bombers via indian ocean. I used about all of my fighters on it and was right. So it was more defensive that safe. I did launch a huge strike on europe and wipped most of it out effectively. But that was me and not everyone else. Next round we definatley need someone recording it.
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Postby Xocrates » Thu May 10, 2007 10:33 pm

I meant "safe" as in safer to live in, not safe as in the players can sit back an relax :wink:

"Safe" in this context just means that the average Joe is less likely to die (i.e. less deaths).
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Postby Sirthomasthegreat » Thu May 10, 2007 10:39 pm

Ohhhhhh, gotcha.
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Postby Ace Rimmer » Thu May 10, 2007 10:45 pm

Xocrates wrote:I meant "safe" as in safer to live in, not safe as in the players can sit back an relax :wink:

"Safe" in this context just means that the average Joe is less likely to die instantly, and suffer some sort of prolonged, agonizing death due to radiation, fallout, no civilization, etc (i.e. less deaths).

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Postby Taedal » Fri May 11, 2007 12:10 am

Re: Game 4

Reddwarf you had the back stab coordinated very well. TBH I hate to play EU, so in the middle! Either way I wasn't prepped for the quick play that ensued, more used to general slow bashes. By the time i was getting moving most continents were dead at which point i was dessimated by Russia. Essentially that's why i hate EU, dunno if i'm o my own here but when to make a move is tough. Same for all I guess!

Decent game, good luck to all in future and just to add - i think this tourney adds so much to the defcon community and make sure we continue it!

ps debriefing thread per match would be an idea however... - latorz
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Postby caranthir.pkk » Fri May 11, 2007 8:27 am

Game 5 - Postponed (only two people showed up)
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Postby RedDwarf » Fri May 11, 2007 10:25 am

Taedal wrote:Re: Game 4

Reddwarf you had the back stab coordinated very well.


The honest answer is that I did'nt co-ordinate it at all, the subs were where they started and other events took over and I didn't move them - it all went off very quickly. After I'd attacked China I looked everywhere (except the EU) for my next target and it was clear there were no easy points to be had anywhere. So I had to either hit the EU or risk going out, which was a no brainer, my least preferred option but also my ticket through.

Like you I thought we were both history with crap countries and I was also taking my time and expecting a slower tactical game. I said in game that in all the rounds so far s.america and africa had by far the greater success rate and they both got through in ours.

Excellent point on the Tournie, thx for organising it and offering us competitve games.
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Postby Xocrates » Thu May 17, 2007 10:11 pm

I considered posting this is a new thread, but felt this kept things tidy:

Round 1 Stats:

Games Played: 4

Kills: 1692.4 m

Deaths: 1701.8 m

Collateral: 9.4 m

Survivors: 698.2 m

Death Ratio: 70.9%

Survivor Ratio: 29.1%

Best Continent: S. America with 2 wins or 50% win ratio.

Game Awards:

Bloodiest Game: Game 4 with 85.2% Death Ratio or 510.9 m Deaths

Safest Game: Game 2 with 39.5 Survivor Ratio or 236.9 m Survivors

Player Awards:

Most violent Player: Radiant Caligula with 21.1% Kill Ratio or 126.7 m kills

Protector of the People: JESUS with 85.3% Survivor Ratio

He who doesn't care about the People: CPU replacement for Polonium210 with 93.3% Death Ratio or Xarlaxas with 91.6% Death Ratio

Enemy of the People: reddwarf with 3.4 m collateral

Highest Virtual Score*: JESUS with 170.3

*Virtual score comprises or score calculated by default rules and corrected for 100 base population
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Postby Ace Rimmer » Thu May 17, 2007 10:24 pm

Xocrates wrote:Safest Game: Game 2 with 39.5 Survivor Ratio or 236.9 m Survivors

I'll take sole credit for that as I was unable to bring my usual high level kill ability to that game. :cry:

Xocrates wrote:Player Awards:

Most violent Player: Radiant Caligula with 21.1% Kill Ratio or 126.7 m kills

Protector of the People: JESUS with 85.3% Survivor Ratio

He who doesn't care about the People: CPU replacement for Polonium210 with 93.3% Death Ratio or Xarlaxas with 91.6% Death Ratio

Enemy of the People: reddwarf with 3.4 m collateral

No surprises there, Decadence, Saviour, the CPU's indifference, and those pesky radiation leaks on RedDwarf heh.
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Radiant Caligula
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Postby Radiant Caligula » Fri May 18, 2007 12:23 am

brilliant X!

I always like to see my decadence on display. That's what it's for! :D :D :D
-First you wanna kill me. Now you wanna kiss me?? BLOW!
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Postby Ace Rimmer » Sun May 20, 2007 11:26 pm

Ok, here's a brief rundown of Round 2, Game 2:

I logged on expecting to see the end of the game only to find out it had been delayed and I would be able to see the whole thing. I end up hosting as none other wanted to (and Weps wasn't around). I wasn't sure how many specs I could handle so I set it to 4 and hoped for the best. The first of the game, a couple of players experienced intermittent lag but after a while it seemed to smooth out.

Bert was apparently concerned we'd think he was cheating so told me how to "prevent" it (I think :wink:).

Anyway, the game starts and everybody starts placing. Homeowner and Hank place "questionably" while everybody else places as you'd expect. Homeowners Silos are in the extreme southern part of S. America (?) and Hank puts his just on the cusp of Europe's Radar with a massive sub group in the Indian. I think (and told him afterwards) that he could have done better by not keeping them spread out so far.

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Nonetheless, at Defcon 1, Hank surfaces his sub pack and opens his silos up on Europe and Russia. A bomber wave is directed at Homeowner as well from the north east. After unloading all those nukes, Hank pulled far ahead of everyone else and never lost his first place position the rest of the game! JESUS and Cooper could have taken advantage of his defenseless Africa if they'd wanted to, but left him pretty much alone.

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Homeowner ran a wave of bombers at Africa and took a top position (3rd) even though his territory was almost 100% defenseless. He stagnated around 100 points after his main strike and eventually took second. He hit Hanks Atlantic navy hard and wiped it out and in the meantime was hitting N. America. Bert seemed to be holding back most and got left behind when he finally started to use his arsenal (there was nothing left)

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Here you can see the early slaughter and Hanks navy is essentially gone.

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Late in the game is when Bert finally decided to strike even though he could have benefited from Hanks early strike if he'd sent bombers into Russia/Europe when Hank was sending nukes, or by backstabbing Hank. He had declared he wouldn't backstab though.

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Finally JESUS went after what few cities were still around and just when we were about to give up on Coopers backstab, Russia started targeting Europe, even though there was little there to hit other than installations. JESUS was not happy about it to say the least.

All in all it was a decent game with Hank dominating the score pretty much from the start of Defcon 1.

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Tourney Bracket

Postby Ace Rimmer » Tue May 22, 2007 10:08 pm

Tournament Bracket Graphic: Click for full size image, will keep it updated as we go here and on the first page of this thread

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