Xocrates Vs DueAccident: For Community and Honour!

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Xocrates Vs DueAccident: For Community and Honour!

Postby Xocrates » Thu Apr 05, 2007 1:53 pm

So, default rules, random territories. I get Europe and DueAccident gets South America.

After a false start, where Due was distracted and forgot to place many of his units, we re-start the game, keeping the same territories (this was also useful to me since because I’m not used to play with Europe I misplaced many buildings).

I place a line of battleships in the mid Atlantic and keep my carriers back, near the UK and Iceland to provide air support. I order one squad of subs south in an attempt to bypass Due’s fleet while they are engaged in the Atlantic. I order a second one near the American coast in position to nuke central America and keep two sub fleets among the rest of my ships waiting for the battle of the Atlantic to begin before orders are issued.

By Defcon 4, Due’s Battleships are moving into my positions, and we wait patiently for Defcon 3 to arrive.

Defcon 3! I launch Bombers from all my airbases and carriers and engage Due’s BSs. After they finished launching, I use the fighters from my carriers and micromanage them to attack his incoming fighters and bombers. I change my two sub fleets into active mode, as well as the sub fleet moving to the American coast (although I change this back to passive after a short while).

The battle was fierce! I lost most of my battleships and a couple of subs, but manage to destroy all of Due’s Battleships and some carriers. In the meantime my subs detect a large wave of Due’s subs underneath my fleet and I change my carriers into antisub, allowing me to cause heavy casualties among Due’s sub fleet.

By this point the Atlantic was mostly mine, with Due's only fleet there a few carriers in the southern Atlantic. I start moving near the South American coast and prepare to nuke.

Due tries to defend with the bombers and fighters from his airfields, a new battle emerges but since I still had most of my fighters and a few battleships, I eventually emerge victorious.

By now we were already deep into Defcon 1. My first strike was a sub attack on central America, soon after, I use my remaining subs along with my bombers to destroy Due’s buildings on the northern part of south America.

During most of the rest of the game, I simply sent wave after wave of bombers against south America, sending fighters from Europe to my carriers to then proceed to scout. Due sent two silos against me, along a sub (the last one on the Atlantic). I used fighters to take out the sub, although not before he launched a couple of nukes, and Due managed to hit London and destroy one radar as a nuke was blown over it.

In the meantime, Radiant Caligula and Weps discussed music styles and bands.

As I move my carriers south in order to launch an attack on Sao Paolo and the silos next to it, I miscalculate the distances and the bombers take off within radar and silo range of Due. He then uses fighters and bombers from one of his carrier fleets to engage me. I lost many bombers, but manage to destroy one radar and one silo, as well as his carrier fleet.

By this point there was not much left to do, so I launch my silos. Initially I planned to launch one nuke from each in an attempt to destroy the two silos he had launched from earlier, while my bombers would use my final carrier nukes to take out his other remaining silo. However, I was so far ahead that I simply go all out.

I manage to destroy the two silos with my silos, but my bombers fail to take out the last. Obviously, by this time Due had launched his remaining silo nukes and proceeds to attack with a few subs he sent to the Indian (managing to hit some of my eastern cities).

The last strike belonged to Due, as he sent bombers from a carrier fleet he moved through the bering straight over Greenland. However, my radar and airbase on Iceland did quick work on them, and the few nukes they launched were taken out by my defense system.

Final result:

Image

I would love to hear comments from Radiant Caligula and Weps that spectated the whole game, as well as Ace Rimmer although he only joined near the end.

And of course, DueAccident is free to tell his side of the story.

Good game mate! Now what’s this I heard about a rematch? ;)
Last edited by Xocrates on Thu Apr 05, 2007 1:58 pm, edited 1 time in total.
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Re: Xocrates Vs DueAccident: For Community and Honour!

Postby NeoThermic » Thu Apr 05, 2007 1:56 pm

Just one question about it all:

Xocrates wrote:I used fighter to take out the sub


Was that because you had no bombers in the area, or because you thought it was a decent attack (attacking a sub with a fighter)?

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Postby Xocrates » Thu Apr 05, 2007 1:57 pm

My bombers had all been moved to my carriers. Otherwise I would obviously used Bombers.

And it was more than one fighter, obviously. That "fighter" is a typo
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Re: Xocrates Vs DueAccident: For Community and Honour!

Postby KingAl » Thu Apr 05, 2007 1:58 pm

NeoThermic wrote:Just one question about it all:

Xocrates wrote:I used fighter to take out the sub


Was that because you had no bombers in the area, or because you thought it was a decent attack (attacking a sub with a fighter)?

NeoThermic


You left out the 'shits and giggles' option.
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Postby Ace Rimmer » Thu Apr 05, 2007 2:59 pm

I missed most of the action as I came in after the battle for the Atlantic was already over. Nevertheless, it was fun to watch the end.
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Postby DueAccident » Thu Apr 05, 2007 6:17 pm

It was a good game, and you are definately on for a rematch some time Xocrates. ;)

Well..Before it started, I said "Aslong as I don't get the America's", and lo and behold, I get SA, not the best start, but I figure I might be able to salvage it.

I Knew I have about 40 times as much coast to defend as him, so I put everything in the North Atlantic, minus 7 Carriers, 3 to block off the bering Strait, 3 to block access between Africa and SA to the South Atlantic, and one at the very bottom on Anti Sub, incase anything got through.
I sent 3 subs to the indian ocean to attack from there, as I knew it worked well against Russia, but I hadn't tried it out against Europe before...and it proved fairly futile, as I could only reach 5 cities...

The Atlantic kicked off, I tried to take an early offensive before he could send out his airbases and so pushed forward. He launched everything at me and fairly quickly destroyed my fleet. I put my subs on active sonar to lend a helping hand, then turned them to passive and tried to get past to the arctic circle, but Xocrates' carriers were on anti sub jsut as I tried to get past, so all but one went bye bye.

From there I was pretty much on the back foot, and tried to defend, while firing off a few salvo's of out of reach silos. I fired my remaining sub figuring I might at least get something. I hit London once or twice.

At this point I had been punished for not putting all my units in the Atlantic, and I tried to move some of my carriers up to fend off the relentless attack, but to no real success, as I lost many cities and structures.

I realised I had my 3 ships by the bering strait, so I sent them up over Canada to attack. I saw he launched all his silo's at me, so I had no choice, as I had nothing to lose by this point, but to open my 3 remaining silo's, I fired from the Indian and hoped, and I sent my bombers from above Canada.
I got a couple of hits, but nothing very worthwhile at all, and Xocrates finished off his decimation. :)


It was a good game, and I was *really* punished for the mistake of not putting everything in the Atlantic, so I have learnt my lesson from that. :wink:
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Postby Radiant Caligula » Sat Apr 07, 2007 12:13 am

I remember little specific about the game, other than the complete erradication of Due's fleet early on in the Atlantic. After that the match was pretty much over. No fleet = no shore defense/offensive initiative. And I was a bit puzzled over Due's 3 subs he launched from India. If he had backed it up with 3 carriers the punch would at least sting some, but sub range from that spot to EU is hardly considered significant.

I think Due lost his fleet so fast because he didnt utilize his carriers. He launched some fighters but almost no bombers got airborne until all his carriers were dead. Pushing up the Atlantic like that was an offensive move, make sure to punch as hard as u can if you're steaming head on...

And Due sacrificed 3 carriers to block the Bering from subs/fleets. IMO not a good strat to remove 6 bombers/15fighters from the main battle. If you had ventured west or east to hit Xocrates with those resources it would have made more sense. And you tried to do so, but it was already too late.


I'm looking forward to play more 1v1s myself and spectating them is very fun. Watching a 6pl game is great too, but they are mostly just a mess. 1v1 is IMO more challenging than a full game and requires completely different strats.
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Postby Trident » Sat Apr 07, 2007 3:33 am

:idea: You should record some of these games up them to you tube and provide a link in your debrief for those of us who missed it. or better yet have a spectator record it so we can see what both of you are doing, that would truly rule! sorry i can't reccomend a good ap for this.

I agree Caligula, 6player games are a mess, there more about jumping on windows of oppertunity than actual strategy.

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