After a false start, where Due was distracted and forgot to place many of his units, we re-start the game, keeping the same territories (this was also useful to me since because I’m not used to play with Europe I misplaced many buildings).
I place a line of battleships in the mid Atlantic and keep my carriers back, near the UK and Iceland to provide air support. I order one squad of subs south in an attempt to bypass Due’s fleet while they are engaged in the Atlantic. I order a second one near the American coast in position to nuke central America and keep two sub fleets among the rest of my ships waiting for the battle of the Atlantic to begin before orders are issued.
By Defcon 4, Due’s Battleships are moving into my positions, and we wait patiently for Defcon 3 to arrive.
Defcon 3! I launch Bombers from all my airbases and carriers and engage Due’s BSs. After they finished launching, I use the fighters from my carriers and micromanage them to attack his incoming fighters and bombers. I change my two sub fleets into active mode, as well as the sub fleet moving to the American coast (although I change this back to passive after a short while).
The battle was fierce! I lost most of my battleships and a couple of subs, but manage to destroy all of Due’s Battleships and some carriers. In the meantime my subs detect a large wave of Due’s subs underneath my fleet and I change my carriers into antisub, allowing me to cause heavy casualties among Due’s sub fleet.
By this point the Atlantic was mostly mine, with Due's only fleet there a few carriers in the southern Atlantic. I start moving near the South American coast and prepare to nuke.
Due tries to defend with the bombers and fighters from his airfields, a new battle emerges but since I still had most of my fighters and a few battleships, I eventually emerge victorious.
By now we were already deep into Defcon 1. My first strike was a sub attack on central America, soon after, I use my remaining subs along with my bombers to destroy Due’s buildings on the northern part of south America.
During most of the rest of the game, I simply sent wave after wave of bombers against south America, sending fighters from Europe to my carriers to then proceed to scout. Due sent two silos against me, along a sub (the last one on the Atlantic). I used fighters to take out the sub, although not before he launched a couple of nukes, and Due managed to hit London and destroy one radar as a nuke was blown over it.
In the meantime, Radiant Caligula and Weps discussed music styles and bands.
As I move my carriers south in order to launch an attack on Sao Paolo and the silos next to it, I miscalculate the distances and the bombers take off within radar and silo range of Due. He then uses fighters and bombers from one of his carrier fleets to engage me. I lost many bombers, but manage to destroy one radar and one silo, as well as his carrier fleet.
By this point there was not much left to do, so I launch my silos. Initially I planned to launch one nuke from each in an attempt to destroy the two silos he had launched from earlier, while my bombers would use my final carrier nukes to take out his other remaining silo. However, I was so far ahead that I simply go all out.
I manage to destroy the two silos with my silos, but my bombers fail to take out the last. Obviously, by this time Due had launched his remaining silo nukes and proceeds to attack with a few subs he sent to the Indian (managing to hit some of my eastern cities).
The last strike belonged to Due, as he sent bombers from a carrier fleet he moved through the bering straight over Greenland. However, my radar and airbase on Iceland did quick work on them, and the few nukes they launched were taken out by my defense system.
Final result:
I would love to hear comments from Radiant Caligula and Weps that spectated the whole game, as well as Ace Rimmer although he only joined near the end.
And of course, DueAccident is free to tell his side of the story.
Good game mate! Now what’s this I heard about a rematch?









