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Posted: Wed Feb 21, 2007 8:32 pm
by NeoThermic
roflamingo wrote:Radiant Caligula wrote:it was a joke, but damn - I TAKE YOUR CHALLENGE!!!!*RRRROOAARR*
O God what have I unleashed?

Until then, your 644 (322 on 100 pop) is tops against 5 humans. And I BET NO ONE BREAKS IT. EVER.
My AI just smashed that record:
As a serious side note, don't play *too* well. The game can't cope with scores over about 2,147; if you go over that you'll then end up with a negative score...
NeoThermic
Posted: Wed Feb 21, 2007 9:05 pm
by Ace Rimmer
roflamingo wrote:
Until then, your 644 (322 on 100 pop) is tops against 5 humans. And I BET NO ONE BREAKS IT. EVER.
NeoThermic wrote:My AI just smashed that record:
NeoThermic

Posted: Wed Feb 21, 2007 9:35 pm
by NeoThermic
Ace Rimmer wrote:roflamingo wrote:
Until then, your 644 (322 on 100 pop) is tops against 5 humans. And I BET NO ONE BREAKS IT. EVER.
NeoThermic wrote:My AI just smashed that record:
NeoThermic

I'm rather sure I can nab 6 humans to play with my absurd settings and score higher. If you note, the last place person scored way more than 644
NeoThermic
Posted: Wed Feb 21, 2007 9:38 pm
by Montyphy
Hehe, I just noticed the 3.6 million in collateral.
Posted: Wed Feb 21, 2007 10:33 pm
by Leeroy Jenkins
From 28 december 2006 (last year, tempus fugit)
Its 11 less than the highscore but
> more than 15 cities
> not africa but asia
> better opponents

(they still got their silos)
Posted: Wed Feb 21, 2007 10:39 pm
by Ace Rimmer
I remember that game!
I had only owned the game for about 10 days at that point.
Posted: Thu Feb 22, 2007 9:33 am
by Radiant Caligula
NeoThermic wrote:Ace Rimmer wrote:roflamingo wrote:
Until then, your 644 (322 on 100 pop) is tops against 5 humans. And I BET NO ONE BREAKS IT. EVER.
NeoThermic wrote:My AI just smashed that record:
NeoThermic

I'm rather sure I can nab 6 humans to play with my absurd settings and score higher. If you note, the last place person scored way more than 644

NeoThermic
sorry to break it to ya, but not even your cpu beat my score:
1714 : 1500pop= a ratio of 1,14
my score was 644 : 200pop= 3,22
1500 : 200 = 7,5 to 1
meaning that if my score had been in a 1500 pop game, it would (basically) be 644 x 7,5 = 4830!
Whereas your score, if translated to my ratio would be: 1714 :7,5 = 228!
Hardly impressive, oh and it was a bot. What a sissy WOPR u got urself there.

pun definately intended.
Posted: Thu Feb 22, 2007 9:36 am
by Radiant Caligula
but HOW exactly can I spike up the population?
If possible with 1.3 pls tell me. I wanna host games with INSANE population!
Posted: Thu Feb 22, 2007 9:39 am
by NeoThermic
Radiant Caligula wrote:sorry to break it to ya, but not even your cpu beat my score:
1714 : 1500pop= a ratio of 1,14
my score was 644 : 200pop= 3,22
1500 : 200 = 7,5 to 1
meaning that if my score had been in a 1500 pop game, it would (basically) be 644 x 7,5 = 4830!
Whereas your score, if translated to my ratio would be: 1714 :7,5 = 228!
Hardly impressive, oh and it was a bot. What a sissy WOPR u got urself there.

pun definately intended.
Sorry to break it to you, but your score would *not* be 4830

Defcon can't count that high. Seriously. At 2147 your score would of then gone to -2147 and up. Since you do this twice, if we do the math, your score would of been 536, NOT 4830. (i.e. 4830 - 2147 - 2147)
Radiant Caligula wrote:but HOW exactly can I spike up the population?
If possible with 1.3 pls tell me. I wanna host games with INSANE population!
Due to the problem listed above, it would be impossible to have INSANE populations. Also if world populations get too large, all the cities have negative population, and the game can't run. Finally, everyone would need the edits you made to play, else it would get sync errors.
NeoThermic
Posted: Thu Feb 22, 2007 9:43 am
by Radiant Caligula
lol, you just wont resign. he he
I didnt reckon with defcon's inability to count...
uhm, so you're saying that since my score is higher than yours, it's actually LOWER? Meaning that YOU win?
LOL
creative. creative indeed.
Posted: Thu Feb 22, 2007 9:48 am
by Radiant Caligula
Due to the problem listed above, it would be impossible to have INSANE populations. Also if world populations get too large, all the cities have negative population, and the game can't run. Finally, everyone would need the edits you made to play, else it would get sync errors.
NeoThermic
yeah, but how about 300mill or 400? that shouldnt pose a problem? IMO 400 is insane and 500 mill/terr would be mega insane.
Posted: Thu Feb 22, 2007 2:23 pm
by NeoThermic
Radiant Caligula wrote:Due to the problem listed above, it would be impossible to have INSANE populations. Also if world populations get too large, all the cities have negative population, and the game can't run. Finally, everyone would need the edits you made to play, else it would get sync errors.
NeoThermic
yeah, but how about 300mill or 400? that shouldnt pose a problem? IMO 400 is insane and 500 mill/terr would be mega insane.
Well, at a population limit of 1500 million per side, your major city in most contents has about 400M in it. Two nukes gets you roughly 300 points
It would take a monumentally silly player to give up all 1500 million points though, but this value has only been tested for 3 player games. I would need to test further to see the limit one should impose for 6 player games.
NeoThermic
Posted: Thu Feb 22, 2007 2:38 pm
by Radiant Caligula
Im not talking of 1500mill/terr games. Just 3-400mill. more would do. If I could set 201mill/terr I would!