Minicom project - revival by community
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- tllotpfkamvpe
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Minicom project - revival by community
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Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:40 pm, edited 1 time in total.
- Ghost Division
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From what I remember, the sub sea nuking was very silly.
http://15percentfaster.com is my new website.
- The_Doctor
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Re: Minicom project - revival by community
tllotpfkamvpe wrote:Worldoptions.txt config settings and what they do
Additionally, from what I remember playing with it,you can mod:
Speed, RadarRange, AttackRange and FireFrequency
of everything that moves, has radar, can attack and/or fires shots.
Nuke count of Silos, Carriers and Airbases. Plane count of Carriers and Airbases.
All modeswitch countdowns/cooldowns can me modded too.
I am very interested in playing such a mod. Who else?
- tllotpfkamvpe
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- Siсiliаn Ноundd
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- The_Doctor
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Sicilian Hound wrote:So don't mind a simple forums noob.... But where can I download this? If its in the bunch of text sorry... I just really don't want to read through all that.
1. You're no noob forum or otherwise.
2. Bad SEO makes for a hard to find site - not your fault -http://minicom.simamo.de/
The_Doctor wrote:2. Bad SEO makes for a hard to find site - not your fault -http://minicom.simamo.de/
http://bit.ly/14qz3uR
On a more serious note, I would love to see some moddding. Have been thinking about doing some myself but I might need the sauce code (but maybe that requirement is mute).
Colytic
- Siсiliаn Ноundd
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- bert_the_turtle
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It was. Silly application of consistency.jon wrote:From what I remember, the sub sea nuking was very silly.
Odd. I would not know a reason for that. Have you made sure the steam key is current? What I am not sure is whether I made it so that minicom will know where to find your current steam key automatically, but if you enter it manually, it should most definitely work. The authentication procedure knows no difference between steam and retail keys.The_Doctor wrote:Minicom doesn't work with my steam key.
FYI, where I got stuck for lack of time/motivation is making EVERYTHING that can be configured in theory configurable in practice. Last thing I did was the attack odds (I think I did not release that yet), next thing on the list would have been unit costs in variable units mode. It's just boring work and not interesting bug fixing, that contributed to me simply stopping.
I think by now, I'd consider all changes optional on reasonable request. Even silly bugs.
- The_Doctor
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bert_the_turtle wrote:It was. Silly application of consistency.jon wrote:From what I remember, the sub sea nuking was very silly.Odd. I would not know a reason for that. Have you made sure the steam key is current? What I am not sure is whether I made it so that minicom will know where to find your current steam key automatically, but if you enter it manually, it should most definitely work. The authentication procedure knows no difference between steam and retail keys.The_Doctor wrote:Minicom doesn't work with my steam key.
FYI, where I got stuck for lack of time/motivation is making EVERYTHING that can be configured in theory configurable in practice. Last thing I did was the attack odds (I think I did not release that yet), next thing on the list would have been unit costs in variable units mode. It's just boring work and not interesting bug fixing, that contributed to me simply stopping.
I think by now, I'd consider all changes optional on reasonable request. Even silly bugs.
Coll i was lazy like any coder...
Will try again.
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