Minicom project - revival by community

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tllotpfkamvpe
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Minicom project - revival by community

Postby tllotpfkamvpe » Fri Aug 02, 2013 9:58 pm

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Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:40 pm, edited 1 time in total.
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Ghost Division
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Postby Ghost Division » Fri Aug 02, 2013 11:38 pm

I downloaded it once, it was awesome! I think it should be revived, since it fixes so many bugs and other annoying things. Btw, the graphics of minicom are better. :)
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jon
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Postby jon » Sat Aug 03, 2013 12:29 am

From what I remember, the sub sea nuking was very silly.
http://15percentfaster.com is my new website.
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The_Doctor
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Postby The_Doctor » Sat Aug 03, 2013 12:44 pm

Minicom doesn't work with my steam key.
So i have to buy the game again.

BUT

IMO It's the future of defcon.
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trickser
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Re: Minicom project - revival by community

Postby trickser » Sat Aug 03, 2013 2:59 pm

tllotpfkamvpe wrote:Worldoptions.txt config settings and what they do

Additionally, from what I remember playing with it,you can mod:

Speed, RadarRange, AttackRange and FireFrequency
of everything that moves, has radar, can attack and/or fires shots.

Nuke count of Silos, Carriers and Airbases. Plane count of Carriers and Airbases.

All modeswitch countdowns/cooldowns can me modded too.


I am very interested in playing such a mod. Who else?
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tllotpfkamvpe
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Postby tllotpfkamvpe » Sat Aug 03, 2013 3:19 pm

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Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:40 pm, edited 1 time in total.
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Siсiliаn Ноundd
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Postby Siсiliаn Ноundd » Sat Aug 03, 2013 5:52 pm

So don't mind a simple forums noob.... But where can I download this? If its in the bunch of text sorry... I just really don't want to read through all that.
-SH
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The_Doctor
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Postby The_Doctor » Sat Aug 03, 2013 6:04 pm

Sicilian Hound wrote:So don't mind a simple forums noob.... But where can I download this? If its in the bunch of text sorry... I just really don't want to read through all that.



1. You're no noob forum or otherwise.
2. Bad SEO makes for a hard to find site - not your fault -http://minicom.simamo.de/
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trickser
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Postby trickser » Sat Aug 03, 2013 6:23 pm

tllotpfkamvpe wrote:NukeShortestPath 1

Imo, thats nukes take the path like the orders view suggests. I dont like it, because it's fun to judge where they will go. I still fail on it at times, even after years and beyond 1000 games played.
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Colytic
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Postby Colytic » Sat Aug 03, 2013 6:54 pm

The_Doctor wrote:2. Bad SEO makes for a hard to find site - not your fault -http://minicom.simamo.de/


http://bit.ly/14qz3uR

On a more serious note, I would love to see some moddding. Have been thinking about doing some myself but I might need the sauce code (but maybe that requirement is mute).

Colytic
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Postby kudayta » Sat Aug 03, 2013 6:57 pm

Colytic wrote:(but maybe that requirement is mute).


*twitch* *twitch*
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Siсiliаn Ноundd
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Postby Siсiliаn Ноundd » Sat Aug 03, 2013 8:22 pm

Nice IDEA, but I am sure everyone knows this but I didn't...... Not one server on defcon is compatible with this thing!!!
-SH
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Postby bert_the_turtle » Sat Aug 03, 2013 8:25 pm

jon wrote:From what I remember, the sub sea nuking was very silly.
It was. Silly application of consistency.

The_Doctor wrote:Minicom doesn't work with my steam key.
Odd. I would not know a reason for that. Have you made sure the steam key is current? What I am not sure is whether I made it so that minicom will know where to find your current steam key automatically, but if you enter it manually, it should most definitely work. The authentication procedure knows no difference between steam and retail keys.

FYI, where I got stuck for lack of time/motivation is making EVERYTHING that can be configured in theory configurable in practice. Last thing I did was the attack odds (I think I did not release that yet), next thing on the list would have been unit costs in variable units mode. It's just boring work and not interesting bug fixing, that contributed to me simply stopping.

I think by now, I'd consider all changes optional on reasonable request. Even silly bugs.
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Colytic
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Postby Colytic » Sat Aug 03, 2013 8:37 pm

Sicilian Hound wrote:Nice IDEA, but I am sure everyone knows this but I didn't...... Not one server on defcon is compatible with this thing!!!


One is. And hopefully after this thread a few more.
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The_Doctor
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Postby The_Doctor » Sat Aug 03, 2013 9:07 pm

bert_the_turtle wrote:
jon wrote:From what I remember, the sub sea nuking was very silly.
It was. Silly application of consistency.

The_Doctor wrote:Minicom doesn't work with my steam key.
Odd. I would not know a reason for that. Have you made sure the steam key is current? What I am not sure is whether I made it so that minicom will know where to find your current steam key automatically, but if you enter it manually, it should most definitely work. The authentication procedure knows no difference between steam and retail keys.

FYI, where I got stuck for lack of time/motivation is making EVERYTHING that can be configured in theory configurable in practice. Last thing I did was the attack odds (I think I did not release that yet), next thing on the list would have been unit costs in variable units mode. It's just boring work and not interesting bug fixing, that contributed to me simply stopping.

I think by now, I'd consider all changes optional on reasonable request. Even silly bugs.



Coll i was lazy like any coder...
Will try again.

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