Deputy wrote:Deputy wrote:Zorotama wrote:I hope you will change idea. Defcon is a game not a simulation..and you can discover a funny way for your ludic time. Anyway defcon alone is not defcon.
I don't understand your comment "Defcon is a game not a simulation". It sure looks like a simulation of global nuclear warfare me. I consider "games" as being 1st person shooters or arcade stuff like Grand Theft Auto. I don't play "games".
Also what do you mean with "defcon alone is not defcon." Are you saying mods are mandatory? If that is what you are saying, I agree. [Edit:Mod created by unjustly banned user] does a LOT to improve the SIM.
Dep
Doc: It may or may not happen that I go the way you did. Right now, I am 100% content to experiment with various mods to see what they add to the sim. You know the one I like the best The "mod that shall remain unspoken" is really a blast. When thos MIRVs start splitting off you gotta make sure thery don't turn on you and bite you in the butt. Sometime it takes some really fast clicking to prevent that. I really don't use the Doomsday or EMP options. Everything ends too quickly.
One question...can I incorporate multiple mods in the game? I would like to get Australia into the battle but it will mean activating two mods.
I may watch some multi-play games just to see what's going on.
Yes you can incorporate maps with deterrence mod.
Make sure you slow down the game to your liking (by pressing the keyboard keys 1 through 4) to click those nasty mirv biteback missles.
Also, if you add more cities to territories, mirv will tend not to loop around to you as much.
Also try to aim in the center or a bit further but not at the sides with mirv. Leave the border cities for normal nukes.