StifflerStyle wrote:Honoured I made some lists <3! But I agree with Nightwatch I was too impatient for top 5
dont forget countersmurf, I remember having a real hard time with his fleet control
How could i forget smurf? We made an excellent team. Go Nightsmurf!
cza wrote:The space puppy in his current form would have beaten up most of the old top players, since he practices the old fundamentals (esp. naval) along with Mrmot's perfected silo blinding. He is also a mathematician on par with rusMike.
Yeah, but who is the greater player, the one who invents the tactic or the one who uses it?
It might very well be, that there are more complete Defcon players out there now than we had back in the day (excluding MOR IMO). During my time we didnt have much institutional knowledge to draw from. It was a different game back then and it allowed for a different player style compared to later years. I remember tourneys in which basics like naval nuking and scouting were new concepts. The styles of individual players really varied and all of us got better with each tourney. Really fun times.
I never was top five when it came to the hole microgaming asepct of the game IMO. Micromanaging fleet engagements, perfect silos nuking, saturation strikes, i could do but there were always better players. What made the game work for me was the macro aspect of it all. Like in chess, you dont just play the game, you play your opponent as well. Think of it as metagame. You can make your opponent think. You can outsmart him, outmaneuver him, overpower him. Or BOR him to death. Many players tend to forget that and they stick to things they know best without thinking about overall strategy.
Anyway, thing was, after a couple of years and many tourneys most got the message. And while strategic variations in defcon are finite, the introduction of new tactics - silospotting – overemphasized the the tactical aspect of the game once more. I think many didn’t realize the magnitude change silospotting brought to the game for macroplayers. If you basically need to write off your silo formation – even if you have the skill to do the same – it totally changes the metagame. Which was unfortunate IMO but you cant stop progress.