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Posted: Sat Feb 02, 2013 2:23 pm
by jon
Happy to play once we agree everything...

Posted: Sat Feb 02, 2013 7:10 pm
by Ace Rimmer
Question: Could I not get lucky and place the airbase on the border of the island where the silos happened to be?

Posted: Sat Feb 02, 2013 7:56 pm
by Laika
Silos will be very hard to nuke if placed on south/north arcs of the ring.

Posted: Sat Feb 02, 2013 11:24 pm
by tllotpfkamvpe
.

Posted: Wed Feb 06, 2013 9:31 pm
by Ace Rimmer
Just had a thought, so it's not full grown; however, what about using variable units and having 12 silos? That would make it much harder, without adding impossibility to the equation and make time a much bigger factor. Sure, the best at blinding would be faster.

:?:

Too much?

Posted: Thu Feb 07, 2013 10:14 am
by Laika
I'm for standard mode - just because I'm used to blinding 6 silo packs.

Posted: Thu Feb 07, 2013 5:25 pm
by tllotpfkamvpe
.

Posted: Thu Feb 07, 2013 10:19 pm
by bastek.84
tllotpfkamvpe wrote:More silos and less radar.
Random comment - has anyone seen the "Name in the Game" alpha pre-order for Prison Architect. It would be funny to have a whole prison block with the top players from FYs list. I would put R3D and mrmot in the same cell, next to the shower block. :mrgreen:


LOL :D I guess R3D would be as "star" of that prison :wink: