[Contest] Blind Nuking Silo

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jon
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Postby jon » Sat Feb 02, 2013 2:23 pm

Happy to play once we agree everything...
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Ace Rimmer
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Postby Ace Rimmer » Sat Feb 02, 2013 7:10 pm

Question: Could I not get lucky and place the airbase on the border of the island where the silos happened to be?
Smoke me a kipper, I'll be back for breakfast...
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Laika
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Postby Laika » Sat Feb 02, 2013 7:56 pm

Silos will be very hard to nuke if placed on south/north arcs of the ring.
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tllotpfkamvpe
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Postby tllotpfkamvpe » Sat Feb 02, 2013 11:24 pm

.
Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:48 pm, edited 1 time in total.
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Ace Rimmer
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Postby Ace Rimmer » Wed Feb 06, 2013 9:31 pm

Just had a thought, so it's not full grown; however, what about using variable units and having 12 silos? That would make it much harder, without adding impossibility to the equation and make time a much bigger factor. Sure, the best at blinding would be faster.

:?:

Too much?
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Laika
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Postby Laika » Thu Feb 07, 2013 10:14 am

I'm for standard mode - just because I'm used to blinding 6 silo packs.
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tllotpfkamvpe
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Postby tllotpfkamvpe » Thu Feb 07, 2013 5:25 pm

.
Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:47 pm, edited 1 time in total.
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bastek.84
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Postby bastek.84 » Thu Feb 07, 2013 10:19 pm

tllotpfkamvpe wrote:More silos and less radar.
Random comment - has anyone seen the "Name in the Game" alpha pre-order for Prison Architect. It would be funny to have a whole prison block with the top players from FYs list. I would put R3D and mrmot in the same cell, next to the shower block. :mrgreen:


LOL :D I guess R3D would be as "star" of that prison :wink:

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