2v2: Winter Tourney | Finished: stats coming whenever
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- -- Tobias --
- level3
- Posts: 360
- Joined: Mon Mar 07, 2011 8:39 am
- -- Tobias --
- level3
- Posts: 360
- Joined: Mon Mar 07, 2011 8:39 am
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- level3
- Posts: 470
- Joined: Wed Nov 09, 2011 7:03 pm
- Location: Closer than you think
- Contact:
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- level3
- Posts: 470
- Joined: Wed Nov 09, 2011 7:03 pm
- Location: Closer than you think
- Contact:
I agree this team system does suck. I don't think it has made balanced teams at all, Deadcows makes a good point, My team has inactive players, Ace, Nukraine and Mrmot have not yet even played yet. Its all very well saying "what if castle/moth get 10 losses" but where the rest of the team to help buck the trend? Yesterday i was the only player from my team while there was 3+ of the blues and Laika added R3D to blue and gave us dooms day who isnt even registered just to get a game going.
I think its fair to say we tried a new system and it has potential but this is not a good way to balance teams and its annoying waiting around for the hope that certain players will come online so we get a game. Perhaps this is due to not enough players being signed up.I also think that it was rushed anyway there has been no real time to establish a field of players (registration was like less than a week) and the start date shifted at last minute and then didn't even start when advertised.
Perhaps a better way would be to re-open registration, wait for 2 weeks till we have a field of 20+ players and then restart with each player having to play a set number of games over a month say that should even things out a bit.
It would also give time for certain players who have their head up their own anus's a chance to reconsider and join the tourney - remember this is what keeps this game alive - active interest not your petty dislikes and superior attititude. I have heard that some players have not joined this tourney because XXX is playing or they are not happy with the setup, well this is just childish beyond belief. Surely a chance to show your skills, thrash that player that you dislike and show people how to play the game in controlled conditions is many times better than noob-bashing?
I think its fair to say we tried a new system and it has potential but this is not a good way to balance teams and its annoying waiting around for the hope that certain players will come online so we get a game. Perhaps this is due to not enough players being signed up.I also think that it was rushed anyway there has been no real time to establish a field of players (registration was like less than a week) and the start date shifted at last minute and then didn't even start when advertised.
Perhaps a better way would be to re-open registration, wait for 2 weeks till we have a field of 20+ players and then restart with each player having to play a set number of games over a month say that should even things out a bit.
It would also give time for certain players who have their head up their own anus's a chance to reconsider and join the tourney - remember this is what keeps this game alive - active interest not your petty dislikes and superior attititude. I have heard that some players have not joined this tourney because XXX is playing or they are not happy with the setup, well this is just childish beyond belief. Surely a chance to show your skills, thrash that player that you dislike and show people how to play the game in controlled conditions is many times better than noob-bashing?
i know i should not
Making teams that will contain no noobs leads to limited access to the tour - I will not do that. Instead I'm trying to make noob distribution per team more or less equal.
I told you yesterday, Moth, that if most of red team remains inactive, I will rearrange teams. There is nothing else I'm going to do about that. I'm trying to explain why below.
It is a good idea, implying signed-up players will actually play their number of games in fixed period of time. How to make this happen ? Actually re-open registration and simply hope that things will suddenly change (because, apparently, same problem was in previous tourneys) ? Nah. Force people to play in some way ? I tried to do it with introduction of fees, but too many were against.
Unless there is another way to solve that absenteeism, things will not change. This is also why I started tour early - so players who are currently active may play some games, if they have to go later; and left registration open - so players may join the tour as they appear, like was yesterday with Dooms. Of course quality of teams suffer, but having no one to play is worse.
I told you yesterday, Moth, that if most of red team remains inactive, I will rearrange teams. There is nothing else I'm going to do about that. I'm trying to explain why below.
Perhaps a better way would be to re-open registration, wait for 2 weeks till we have a field of 20+ players and then restart with each player having to play a set number of games over a month say that should even things out a bit.
It is a good idea, implying signed-up players will actually play their number of games in fixed period of time. How to make this happen ? Actually re-open registration and simply hope that things will suddenly change (because, apparently, same problem was in previous tourneys) ? Nah. Force people to play in some way ? I tried to do it with introduction of fees, but too many were against.
Unless there is another way to solve that absenteeism, things will not change. This is also why I started tour early - so players who are currently active may play some games, if they have to go later; and left registration open - so players may join the tour as they appear, like was yesterday with Dooms. Of course quality of teams suffer, but having no one to play is worse.
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- level3
- Posts: 470
- Joined: Wed Nov 09, 2011 7:03 pm
- Location: Closer than you think
- Contact:
I've said it before and I'll say it again, the random alliances format works better than teams. With teams if your heavy hitters turn up most you will win. In the abandoned Turgon tourney, one team always played two of baton/mot/r3d so had no chance whatsoever of losing more than 50%. Also randomness leads to interesting team matchups.
Main thing is tourney is good thing, thank you doggy. Don't get annoyed!
Main thing is tourney is good thing, thank you doggy. Don't get annoyed!
http://15percentfaster.com is my new website.
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