MINICOM testing: now open for everyone.

General discussion about Defcon

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Ace Rimmer
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Postby Ace Rimmer » Fri May 18, 2012 8:12 pm

I'm not sure if there's a distinction here or not, but just in case... I think he was asking in case more keys would allow the servers to not drop out of the metaserver.
Smoke me a kipper, I'll be back for breakfast...
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Postby sfericz » Sat May 19, 2012 12:02 am

Yes, thats what I was meaning. I actually posted this in the wrong thread, where that was discussed.

But also bert, Will a mod that alters the naval territorial waters and certain nodes to prevent fleet from crossing land, work on your project after its in release stage?
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bert_the_turtle
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Postby bert_the_turtle » Sat May 19, 2012 3:26 pm

sfericz wrote:Yes, thats what I was meaning. I actually posted this in the wrong thread, where that was discussed.
Nah, I'm fine. Turns out I have 8 keys (at least) and 4 servers, so I just extended the advertising period myself. Some of the keys were reserved to various tournament servers that are no longer running.

sfericz wrote:But also bert, Will a mod that alters the naval territorial waters and certain nodes to prevent fleet from crossing land, work on your project after its in release stage?
All *known* remaining instances of ship over land bugs are fixed (they'll still hit the coast, of course; just the fleet centre won't cross land), so there is no need for such a mod. But yeah, such mods still are possible.
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Postby SpitJock » Sat May 19, 2012 4:20 pm

Hi Bert et al,

A couple of potentially dumb questions:

1. I've downloaded the latest minicom, although yet to try it out... If I give it my Auth key, will that affect my use of the same Auth key for regular Defcon?

2. I'm building a mod that would benefit from populations per territory in the billions (rather than millions). Does minicom fix the overflow problems to allow this? In testing on regular defcon (and I admit, cheating, for "testing" purposes only) Me V 5CPU games, I've seen score overflow, then overflow again back to +ve value, and I've also seen kills/deaths overflow as well. Weapons that raise the dead - now there's an idea... :lol:

Incidentally - the overflow point is kinda weird.... Is it using 12-bit 2's complement? ?!? I tried to figure it out for myself and that was the closest I could get (although it's still wrong, I suspect.)

Much appreciation for the hard work you and other guys are still putting in. Keeping my very favourite nuclear annihilation game alive...

SpitJock (sig. pending)
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bert_the_turtle
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Postby bert_the_turtle » Sat May 19, 2012 7:37 pm

SpitJock wrote:1. I've downloaded the latest minicom, although yet to try it out... If I give it my Auth key, will that affect my use of the same Auth key for regular Defcon?
The same rules apply to that situation as to the parallel installation of two regular Defcon versions: as long as you don't use them at the same time, you'll be fine (more specific, as long as you don't use both to host at the same time, you'll be fine).

The basic score overflow bug is indeed fixed (it's caused by the score first getting calculated with 2 points per killed single human using integer math, then later dividing by 10^6), but there are still a lot of integer calculations left, so you would still run into a limit sooner or later.
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Postby hooru1 » Thu May 24, 2012 1:05 am

some things for diplo:

when sharing radar with someone, it should share all visible radar (allies), not just your own radar.

if a player leaves, it should make them leave the alliance, and turn off all cease fire/radar sharing.
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Re: MINICOM testing: now open for everyone.

Postby Legendary1 » Thu Nov 13, 2014 12:09 am

Is anyone interested in playing Minicom with me? If you are, you can find me in Public Chat (in regular Defcon). Make sure to install any mods, adjust your graphics/game settings, change your name, and add your auth key so everything will be as close to regular Defcon as possible.
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Re: MINICOM testing: now open for everyone.

Postby Legendary1 » Fri Nov 21, 2014 6:13 pm

Senator and I played a game of Minicom today, maybe the first in years. It was a fun game and I think we are both still interested in Minicom, so if you want to join us, install it!
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Siсiliаn Ноundd
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Re: MINICOM testing: now open for everyone.

Postby Siсiliаn Ноundd » Sat Nov 29, 2014 9:55 pm

Legendary1 wrote:Senator and I played a game of Minicom today, maybe the first in years. It was a fun game and I think we are both still interested in Minicom, so if you want to join us, install it!


Could it be possible to create Dedicated Minicom Servers?(: Been reading up on this project and it seems promising. Maybe explore how popular it would be readily available 24/7, 365. Plus side it would be supported with Recordings. OR would that be infringing on Berts work?

-Sicilian Hound your Defcon Business man.(:
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Re: MINICOM testing: now open for everyone.

Postby Legendary1 » Sat Nov 29, 2014 11:25 pm

I'm glad you take interest! There is a server available 24/7, provided by bert. When a game starts on the server, it is unadvertised from the meta server and the key is reused to create a new server.

This quote was by bert on May 17, 2012:
The dedcon for minicom is just the regular dedcon with ServerVersion set to the appropriate minicom one, specifically

Code: Select all

ServerVersion  1.60.1.5 MINICOM


as of right now.


I really hope we can play Minicom some time. And maybe if more people played it bert would be motivated to update it some more. Catch me in Public Chat and we can play a quick friendly 1v1 on Minicom.
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Re: MINICOM testing: now open for everyone.

Postby Legendary1 » Wed Dec 23, 2015 1:20 pm

Bumping in hopes that someone else takes interest in MINICOM.

It looks like Bert's websites are fully functioning again, including the recordings page http://dedcon.simamo.de/~dedcon/servers/

So there are recordings for MINICOM, including all of Bert's other servers.
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Re: MINICOM testing: now open for everyone.

Postby Forever Young » Wed Dec 23, 2015 4:27 pm

Installed it but i have no sound.
:?
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Re: MINICOM testing: now open for everyone.

Postby Legendary1 » Wed Dec 23, 2015 6:23 pm

From the Minicom main page, Bert says it doesn't come with sound, but sound can be readded with this mod http://minicom.simamo.de/data/defcon-sounds-1.0.zip
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Re: MINICOM testing: now open for everyone.

Postby Forever Young » Wed Dec 23, 2015 6:55 pm

I forgot that! :?
Thank you!

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