An Observation of (MOR)

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Ace Rimmer
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An Observation of (MOR)

Postby Ace Rimmer » Mon Jun 29, 2009 9:46 pm

So, I'm bored and can't play Defcon, so I watched a few matches of (MOR) vs various players and skill levels to see if I could nail down exactly how (MOR) plays. Now, we already know how (MOR) plays Defcon, but I wanted something in writing. Here goes...

Ten rules of the (MOR)

(MOR):
  1. is very organized and dedicates a section of his units for the destruction of specific areas of your territory, every time.
  2. will zero out every city he can, at the potential cost of not hitting other cities. I've seen numerous occasions of using six or more bombers on a 0.2m city when there were fat un-hit cities right next to it.
  3. will begin using bombers to hit your cities as quickly as possible in order to use every single nuke, on your cities.
  4. is very predictable, both in naval combat and use of SR/MR/ICBM's.
  5. hides his subs on the other side of the world, a.k.a. Mars until he is sure "the way is safe" (a.k.a. BOR) from pirates, giant sea monsters, and you. The use of naval nukes in certain spots around the world/Mars can save you a lot of trouble later on. :wink:
  6. prefers old fashion bomber in naval mode on your fleet action.
  7. also likes to use naval nukes, but conservatively.
  8. is easily scared off by proper naval nuking.
  9. always leaves one or more areas almost completely unprotected (except for Europe).
  10. always keeps reserves for later, never uses up his resources too early.
How can you use (MOR)'s own style and predictability against him? Here's how:

The rules of combating (MOR)

In conjunction with the list above (i.e. the rule of (MOR) #1 is answered by #1 below, and so on).
  1. While extremely organized, (MOR) is very rigid in his style. It is difficult for him to re-assign units to new areas of attack when forced (by you). His organization is his strength his rigidness is his weakness. When battling (MOR) in close proximity, his rigid style is hard to defeat unless you can equal his organized attack, even if you have a larger force. Therefore, unless you are extremely confident and capable in head to head fleet engagement; 1. Use well timed flanking maneuvers, avoiding head on clashes. 2. Lead his strike where you are not and hit him from a different direction (simultaneously). 3. Distract him from the main engagement with a surprise show (false or real) of force elsewhere (simultaneously). 5. Keep your bombers with your fleet, not in front, not beside it, and definitely not behind it. You can't hit a ship with fire from a 1000 bombers if what you see is out of their range. :wink: 4. Micromanage, micromanage, micromanage. Targets in order of importance. Note: the games auto-fire does not follow this time tested and proven method of attack order;
    1. Carriers
    2. Bombers
    3. Subs (if present/visible)
    4. Battleships
    5. Fighters
    If all of these units show up at the same time, you should ALWAYS kill/attack them in the order above.
  2. Take advantage of (MOR)'s OCD in this area by projecting the most defense for a small number of clustered cities. Make it very costly to get to them by: 1. Keeping naval units around at all times. 2. Leaving several bombers and reserve nukes for the end-game scenario that always pops up with (MOR), mass fleet, sub launch. 3. Not giving him your silos. Those few remaining cities might just be what gives you the win. You also have to make sure that you don't leave dozens of 0.2/3m + cities of his. You have to mirror his zero-ing out method if all else fails.
  3. If the territories are in close quarters, make sure you are prepared to catch those armed bombers en route. You have to know where they're going to come from and where to deploy to do this. Taking out as many bombers as possible should be a priority, not an afterthought.
  4. Before the game gets going, take a moment to decide where (MOR) will be and what his plan will be, watch a few games and you'll very quickly see what's coming (and from where).
  5. This is an interesting one. (MOR) either deploys in two units of six subs each or one 12 sub mass. A small detachment of fleet should be ordered to seek out and destroy his subs, not at the end of the game but at the start.
  6. Bombers in naval mode, when used properly, are twice as effective as armed bombers. Refine your BB/Carrier/Bomber combo and you'll soon be able to meet (MOR) head to head in fleet warfare. (i.e. you can't be sloppy)
  7. The only thing that is required to prevent naval nuking is a few fighters. Properly managed, fighters can completely destroy any effectiveness a wave of naval nukes could have had. This means you must hold back with fighters for the Defcon 1 onslaught. Hard for most people.
  8. Want to buy some time, or better yet deliver a fatal blow to (MOR) and his fleet? Come at him prepared with two to three waves of armed bombers and corner him/flank him. The first wave should be to send him running, get him disorganized, the second to hit ships, cause further confusion, and the third to finish off what you started. This works for any player really, but especially those like (MOR) who like to cluster group of ships together. Obviously, you have to be able to get the bombers in range three different times, so see above for that.
  9. You can take advantage of this with well timed forces of sufficient number showing up on (normally) the backside of his territory. (MOR) has a habit of relying on less than three ships + airbase bombers to protect his exposed territory. Plan to hit him hard as quickly as possible from this area as he also has a habit of not being very aggressive in approaching enemy territory at the start. I.e., use minimal forces to deliver maximum damage while the bulk of your fleet dashes off for the sweet spot. Be prepared to launch early if you fail to stall him.
  10. Either force him to use all of his resources or be ready to defend against multiple small surgical strikes when you do show up. That means don't spend every fighter trying to scout leaving you with six or more empty carriers and a few BB's to fend off nuke slinging bombers whilst you attempt to sub strike. In fact, scout only for radar and then stop. 12 subs can hit cities through six silos. You don't have to know where they are.


Some pics for simple demonstrations:

In this scenario, a small surgical strike from the Pacific (over the Americas) could deal some damage to both his subs and to (BOR). Even if nothing was there or was hit, you create a false show of force (distraction) and make him re-think his plan (always good). In fact, it could be taken even further and multiple strikes could be launch all along the Atlantic (from the Pacific), starting at Defcon 5.

Image

A look at predictability and rigidness:

He's got it down, carrier to S. America/Antarctic gap, BB to escort subs, ninja fleet through Bering, bulk of fleet near his coast (usually from NY to Caribbean). Both players in the above shots lost, even though they had more ships in the Defcon 3 battle. More ships does not equal win. And don't worry, I've lost plenty against (MOR), so don't think I'm picking on anybody, just using props.

Image
Image

Hope this helps in the last few days of Season 3's 1v1.
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Postby Cobra Commander » Mon Jun 29, 2009 10:01 pm

A lot of work has gone into this.

Ace Rimmer head of the anti BOR taskforce!
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Postby trickser » Mon Jun 29, 2009 10:44 pm

:lol: funny that you post that now, i was just thinking about a little debriefing series, where i would explain my view on defcon.
I wanna debrief a special game as example and thereby explaining the difference of strategie and tactic. For part 2 i was thinking about BOR and funniely Star of India both as an example of:
"When tactic becomes your strategie"

And thats how i see MORs plays, he has developt as wide variety of tatics to make sure his fleet and resources will last longer then yours. Once he is convinced he has reached his goal of naval(tactical) superioity, he has free hands to get his points.

Well, to safe MORs honor, i have also often seen him, gaining tactical avantage under heavy pressure, or just long enough to fullfill the stategic goal of a sub launch.
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Postby 47 » Mon Jun 29, 2009 11:44 pm

well i havent platyed too much against MOR and i dont watch replays as i dont have enough time...one thing that i do agree with is that MOR dont use naval nuking as a lot of players use... i.e sending bombers from 2 or 3 airbases to hit at defcon 1.... i dont know if anyone watched my game with MOR but i think it was the random naval nuking that got his fleet off guard and it was in the end that i found he had only 1 or maybe 2 ships left.....
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Postby Why? » Tue Jun 30, 2009 7:27 am

lol great thread and tips from Ace.

I gotta stress keeping maximum radar coverage for your bombers, during naval battles. You've gotta keep some carriers in line with your battleships, or a hair forward. Timing is key, with bomber and fighter management. Keeping your bombers close to each other, and near the edge of radar, and near battleships; exactly when you make full contact... it's easier said than done. Also, well placed, and timed, fighters can be devastating. Send them where the bombers are going to be.. Bombers are the most important pieces on the board. Keep taking them and you will win the seas. With MOR, he has replacements already incoming, before he runs out. Right about that time, you're prolly out of fighters and running for dear life. So there may be no chance to cut off the supply line, but something to keep in mind, should a chance arise to take them.
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Postby tllotpfkamvpe » Tue Jun 30, 2009 7:36 am

here is a nice video of rusmike getting owned by mor.

Double click and watch in HD for better quality.
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Postby Why? » Tue Jun 30, 2009 7:45 am

mike had the jump on him, but followed him into land radar, and got demolished. Also, no forward carriers.


In my game above, I rushed into him with my bombers lagging way behind and got out boxed. :)
Last edited by Why? on Tue Jun 30, 2009 7:50 am, edited 1 time in total.
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Postby rus|Mike » Tue Jun 30, 2009 7:50 am

mvpe
So what is the purpose of your post? Except exposing your stupidity (via beyond idiotic advertising of your pathetic youtube chanel)?
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Postby Zorotama » Tue Jun 30, 2009 9:15 am

tllotpfkamvpe wrote:here is a nice video of rusmike getting owned by mor.

Double click and watch in HD for better quality.


Please, tell me about the soundtrack...who is on guitar?
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Postby LadySnowhitepink » Tue Jun 30, 2009 9:40 am

pfffff_whahahaha

i was also thinking about to do some analyses about the (MOR) gamestyle.
and to create a map where he usually parks his subs.
because im sure also he is not resistant against habits.

:? and the game i played vs him was full of mistakes.
in one case (MOR) is right we play like we are
and so in these days i should wear the name chaos lady.

to 47
i have seen the match
and it was really nice
i think your style was not bad to disturb (MOR)´s patience and plans

to MVPE
nice video
but the sound hurts in my ears belonging to a naval battle
i had the feeling like sitting and having a coffeebrake with granny
but maybe that was your intention


thx Ace Rimmer for your work
i enjoyed it
:D
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Postby Nightwatch » Tue Jun 30, 2009 10:36 am

Oh nice. A how to beat the MOR.


As someone who kicked his ass in 2 out of the last 5 engagements (or something) i only will say this:

To beat Mor you need patience, discipline and nerves of steel.

Dont try to take him on in one big naval engagement somewhere in nowhere. Youll lose.
Make sure you have room to maneuver. Dont charge. Let him run against your defense, not the other way around.
Always have a powerfull defense ready to repulse is attack. Retreat back to your territory to buy time and so to organize your defense. But be very carefull, hell tore you apart if you cant keep your deployments sound.
Hold your ground when he cant bring enough firepower down on you.
Never counterattack against his own coastlines. His silos and radar will be there. Youll lose. Retreat and rearm yourself. Let him come again. Always be ready, he will make the wrong charge sooner or later.
This will take forever. And if you run out of fighters and bbs youre toast.
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Postby 47 » Tue Jun 30, 2009 1:29 pm

hmmmm...i wonder what this thread should be called now...almost all of the regular players are posting there opinion to take down MOR... seems to me that everyone is scared of him and thinks he is unbeatable......GO MOR GO...kick everyone ass...including mine :lol:
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Postby Ace Rimmer » Tue Jun 30, 2009 1:33 pm

47 wrote:hmmmm...i wonder what this thread should be called now...almost all of the regular players are posting there opinion to take down MOR... seems to me that everyone is scared of him and thinks he is unbeatable......GO MOR GO...kick everyone ass...including mine :lol:

Hehe. Nobody is unbeatable and nobody should be scared of any other player and I ain't changing the title. :P
Smoke me a kipper, I'll be back for breakfast...
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Postby (MOR) » Tue Jun 30, 2009 2:01 pm

Hehe, all this charm for making me losing the 1vs1 tourney.. :roll:
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Postby Mogwai » Tue Jun 30, 2009 2:17 pm

the (MOR) is unpossible to beat!

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