[2v2 Ladder S2] Victory shots

General discussion about Defcon

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trickser
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Postby trickser » Tue Mar 03, 2009 12:22 am

#111
Team B 278 vs Team D -16

Senator 149
MOR 129
Yellow Cake 0
cocaine -16

default

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recording: http://highlatency.net/index.php?d=DedC ... .00.11.zip
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Postby Why? » Tue Mar 03, 2009 2:14 am

#112

{|GUN| 199}{161 .:TI:.}

Random

Why? 210
Julian -11
-------------
shak 123
Blackbeard 38

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Postby sfericz » Tue Mar 03, 2009 2:20 am

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Postby Blackbeard » Tue Mar 03, 2009 9:43 pm

Game # 113

Team C: 187
(Blackbeard: 127)
(The StiffMeister: 60)

Team D: 140
(Tobias: 84)
(Nightwatch: 56)

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Postby trickser » Tue Mar 03, 2009 11:49 pm

# 114
Team B 180 vs 121 Team C

random

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FY droped before victory timer, but we decided to game on, we cant void every game when someone drops, also voids the fun for the others afters 2 hours play.
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Postby Why? » Wed Mar 04, 2009 12:15 am

trickser wrote:FY droped before victory timer, but we decided to game on, we cant void every game when someone drops, also voids the fun for the others afters 2 hours play.


We did the same thing... shak left 4 game hours in and no reconnect.
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Postby sfericz » Wed Mar 04, 2009 12:19 am

Why? wrote:
trickser wrote:FY droped before victory timer, but we decided to game on, we cant void every game when someone drops, also voids the fun for the others afters 2 hours play.


We did the same thing... shak left 4 game hours in and no reconnect.


This time logs did show FY trying to reconnect.

It would say Reconnection from FY made, then it would say Logging attempt failed, IP already logged in.

In shak's case there was no logs of him trying to reconnect.
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Postby (MOR) » Wed Mar 04, 2009 2:09 am

115"
#D
HighLatency

    Team'B' 192 vs 182 Team'C'



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Postby StifflerStyle » Wed Mar 04, 2009 2:15 am

(MOR) wrote:115"
#D
HighLatency

    Team'B' 192 vs 182 Team'C'


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Man I did stupid silo launch, sorry black!!
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Postby Mrmot » Wed Mar 04, 2009 2:31 am

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Postby julian » Wed Mar 04, 2009 7:12 am

# 116 Random


GUN 195 vs. MAD 134

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LOVE that video Marmot, but there is a 6th deadly GUN.
Last edited by julian on Wed Mar 04, 2009 10:35 pm, edited 1 time in total.
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Postby Ace Rimmer » Wed Mar 04, 2009 8:58 am

julian wrote:# 116 Random


GUN 195 vs. MAD 134

[img]unreadable%20image%20was%20here[/img]


LOVE that video Marmot, but there is a 6th deadly GUN.

Is there a larger image of that game? I pull stats off the screenshots and my eyes aren't that good. Of course, I can just ignore that game if you wish. :P

No need to make a new post, just edit a larger image (using a small thumbnail) into the post above, to avoid confusion.
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Postby Forever Young » Wed Mar 04, 2009 2:49 pm

sfericz wrote:
Why? wrote:
trickser wrote:FY droped before victory timer, but we decided to game on, we cant void every game when someone drops, also voids the fun for the others afters 2 hours play.


We did the same thing... shak left 4 game hours in and no reconnect.


This time logs did show FY trying to reconnect.

It would say Reconnection from FY made, then it would say Logging attempt failed, IP already logged in.

In shak's case there was no logs of him trying to reconnect.

Thank you very much sfericz! :wink:
I´m happy that all can believe me now!
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Postby (MOR) » Wed Mar 04, 2009 7:42 pm

117"
#D
SFCON

    Team'B' 190 vs 166 Team'C'



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Postby StifflerStyle » Wed Mar 04, 2009 7:58 pm

(MOR) wrote:117"
#D
SFCON

    Team'B' 190 vs 166 Team'C'


Image


Oh Da Foe, the reason we don't hit silos is because his silos covered only a few cities, its not necessary to shoot them down. With his silos still up you must bundle your silo nukes tightly in packs of 6 and fire 1 (sometimes 2) packs of them at the city. Always at least 3 nukes at a city bigger then around 1.2million.

But our navy plan was executed flawlessly, that was pretty awesome :D , gg all!

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