Units shooting beyond range, anyone?

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rus|Mike
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Units shooting beyond range, anyone?

Postby rus|Mike » Sun Oct 26, 2008 7:26 pm

I've recently seen quite some times units shooting (and successfully) beyond their range :shock:

This case for example:
ImageImage
The bb from this screenshot actually died after this shot. And the shot has nowhere to come from rather than from that highlighted bomber. The rec will be availiable soon.
I can dig up more screenshots if it's required.
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trickser
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Postby trickser » Sun Oct 26, 2008 7:29 pm

I know a very useful case, but i dont wanna make it public, and making everyone using it.
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(MOR)
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Postby (MOR) » Sun Oct 26, 2008 8:39 pm

I post the wrong link :|


By the way sorry for leaving the last without saying bye, that was an ecletricity shut down..
Last edited by (MOR) on Sun Oct 26, 2008 9:18 pm, edited 1 time in total.
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Postby rus|Mike » Sun Oct 26, 2008 9:05 pm

No, MOR, you linked to absolutely another problem :) Yours is a well-known bug, connected with Bearing Strait.
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Postby (MOR) » Sun Oct 26, 2008 9:12 pm

rus|Mike wrote:No, MOR, you linked to absolutely another problem :) Yours is a well-known bug, connected with Bearing Strait.


Oh my bad :roll:

Yep the same at the last game, the ship hit the figher beyond its range..
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Postby rus|Mike » Sun Oct 26, 2008 9:21 pm

What's strange is that it's a very noticable bug but I saw it only in the last days which probably means it apeared only recently :? :?
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Postby trickser » Sun Oct 26, 2008 9:21 pm

rus|Mike wrote:No, MOR, you linked to absolutely another problem :) Yours is a well-known bug, connected with Bearing Strait.


Ah, i had this bug in mind, good to know its known, so i dont have to bite my lips any longer.

With all these exploitable bugs and no patch on the way, i think its best to keep quiet.
Last edited by trickser on Sun Oct 26, 2008 9:37 pm, edited 1 time in total.
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Postby - Tobias - » Sun Oct 26, 2008 9:32 pm

trickser wrote:With all these exploitable bugs and no patch on the way, i think its best to keep quiet.


Hell no. Start a post and list them all.
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Postby trickser » Sun Oct 26, 2008 9:32 pm

rus|Mike wrote:What's strange is that it's a very noticable bug but I saw it only in the last days which probably means it apeared only recently :? :?

strange indeed, if you find a way to reproduce it, you can try to set back your computers date and see if you can still reproduce it.
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Postby Why? » Sun Oct 26, 2008 10:43 pm

I'm not sure, but it kinda looks like the bomber was in range, when it first came out of the base, and then both units moved. It's still weird, tho.

Don't the shots extend their range when they curve sharply, as well? It might have something to do with that. I dunno.
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Postby rus|Mike » Sun Oct 26, 2008 11:00 pm

Why? wrote:it kinda looks like the bomber was in range, when it first came out of the base, and then both units moved.

Hm... trace doesn't look like it. Anyway, I'll study the recording tomorrow.
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Postby Ace Rimmer » Mon Oct 27, 2008 7:00 pm

rus|Mike wrote:What's strange is that it's a very noticable bug but I saw it only in the last days which probably means it apeared only recently :? :?

I saw this before I left, which was over two weeks ago (the last time I played Defcon) and noticed over several games. Just never got around to posting about it.
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Postby sfericz » Mon Oct 27, 2008 8:41 pm

Ace Rimmer wrote:
rus|Mike wrote:What's strange is that it's a very noticable bug but I saw it only in the last days which probably means it apeared only recently :? :?

I saw this before I left, which was over two weeks ago (the last time I played Defcon) and noticed over several games. Just never got around to posting about it.


Your back??
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Postby Ace Rimmer » Mon Oct 27, 2008 8:51 pm

>_>
<_<

Yes?
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Postby sfericz » Mon Oct 27, 2008 9:50 pm

I've managed to reproduce this once. But it only seemed to work if I had another bomber close to the target and AA fire coming from my silos.

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