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big world- MORE units???
Posted: Sun Jun 10, 2007 8:18 pm
When choosing the "big world" option for defcon, I saw a window that popped up that mentioned "more units".... but I have seen no more units available, nor the credits offered for custom games go above the standard 120. Is there something I am missing? I DO see radar ranges and combat ranges reduce, but no more units available....
Posted: Sun Jun 10, 2007 8:46 pm
i havent played Big World in a LONG time, but you should see everything doubled on 200 worldscale.....
Posted: Sun Jun 10, 2007 9:14 pm
Hmm... interesting, credits do not scale with world size. A bug perhaps?
And to answer your question, unit number scale with world size, so if you have 6 silos at normal scale, you should have 12 at 200 (bigworld) and 3 at 50. - That's what they mean by extra units on bigworld.
Posted: Sun Jun 10, 2007 9:48 pm
hhmmmm... maybe that's it.. maybe on the standard (non-custom) game the units double.... but on a custom game where you BUY units with credits, it doesn't (only have 120 points, just like a regular game).
Posted: Sun Jun 10, 2007 10:35 pm
Do the units cost less, perhaps?
Posted: Mon Jun 11, 2007 1:21 am
nope, checked and the units are all the same price..... the total number of units I purchase doesn't increase beyond that which I could normally buy in a normal (size 100) world.....
is this a game bug? who should we address this too? I welcome all defcon players out there to research this and find out for themselves what i'm talking about
Posted: Mon Jun 11, 2007 2:46 am
kb5zht, is your name a amatuer radio call sign?
Posted: Mon Jun 11, 2007 3:32 am
yes, it is.... I am a general class licensed operator.
Posted: Mon Jun 11, 2007 4:32 am
Posted: Mon Jun 11, 2007 9:39 pm
I am a technichian KG4SOI. Glad to meet you.
Posted: Wed Jun 13, 2007 1:38 am
there's no more code requirement faster than 5 wpm.... go ahead and upgrade
maybe we'll talk some night on 40 or 75 meters.