Taedal wrote:To get the money/mouth thing out of the way, I have a full-time job and do not have the time to learn to program for the DS at this point in my life. It would also be quite a bad case of plagiarism. To continue.
Prototyping doesn't need to (and should never) be done on the target device and language. (First rule of prototyping!). As for plagiarism, you're just proving a concept, not selling a game. Finally, I have a part time job and full time university and I still find the time to do rather large things (for example I work for the phpBB Group between going to uni for 4 days a week and working for 3, and I also administrate these forums). You only do not have the time if you do not make the time to have.
Taedal wrote:NeoThermic wrote:Any attempt to rewrite Defcon to work on the DS makes it not become Defcon anymore, more as a cheap handheld port.
Without getting too philisophical I just don't buy this one. It would be defcon, just defcon without as good graphics. Take as an analogy: Is chess still chess when you play it on a travel kit not a full size board.
It is a game of chess, to a point. However, having a full sized board gives more atmosphere when I play. I find it difficult to have as much depth and fun when I'm playing with anything smaller than a board the size of a foot square. I feel the same way with a DS port of Defcon, it might be named the same but it will never play the same.
Taedal wrote:NeoThermic wrote:The problem, as we've already discussed is that if you use less polygons, you have no other way of making the detail back up to the user.
What does this mean? If you draw a triangle for north america with 20 dots for cities, when you zoom in, it is still a triangle, but with perhaps less cities visible. I fail to see your point regarding "making the detail back up to the user."
Ok, you can't use multi-texturing, so the world can't be drawn in the same format as the current world in Defcon. You also don't wish to use up many polygons for drawing the outlines of the world. You'll also then drop the borders between the countries as well in an effort to make sure you've got spare polys when needed. It's going to look crude. Seriously, try it. Alter Defcon to not use the vector country borders. Also manually edit the coastlines files to remove a large amount of the lines used to draw the continents. Defcon will look horrid.
Taedal wrote:Why use textures at all. IF i were to code a DS version I would likely do the world map with vector gfx for easy scaling. Units could be represented with simpler shapes.
Thing is, textures save polygons. You only need one polygon to render a texture on to, where as to draw even a simple shape out of polygons could potentially require more polygons for less detail. Incidentally enough, the world map in defcon is both textures and vectors. Both are currently impossible to port down to the DS in their present state, yet you're saying you would use vector lines. I've already proven in previous posts that in order to do this you'll have to horribly cramp the quality.
Taedal wrote:Secondly, if you went down the texture route to represent units, an easy workround would be to only redraw the texture after the zoom level is determined. Or scale them then only redraw with more detailed textures after zooming is complete.
As I noted, operation to load/unload a texture takes time, which is why any games, regardless of platform, try to load all their textures before they begin. The DS is limited in memory, so having many textures in memory for different zoom levels isn't possible, and the cost of loading a texture into memory would be too much.
Taedal wrote:Your point would be valid if it read "ONE reason why it's about gameplay over graphics is that a small development team doesnt not have the manpower."
ANOTHER reason is CPU. Or GPU if you prefer. Technology of the system you are working on limits the graphics. Nothing new.
Eh? Sure, every system is limited in power, however my point about the DS is it's so limited that developing for it would require a total rethink on how things are done. You've yet to present a decent way in which one could do this without murdering the quality. The reason why IV do not do flashy life-like graphics in their games comes purely down to manpower, not system specs.
Taedal wrote:Why can't I drop graphics..? How many cycles does it take to create an effective AI alogrithm to play defcon. There are probably some fairly simple planning systems which could be used. Have you played advanced wars on the DS? This seems to easily handle the type of AI we are talking about here.
You're seriously asking me why you can't drop graphics? How else are you going to display the game to the user? As for cycles, that wholly depends on many factors. The current AI in Defcon isn't overly demanding on the system, but it still requires cycles. In the DS, everything you do shares those cycles. I'm not sure why you can't see the problem in that.
Taedal wrote:Speculation. I suspect you simply do not have a DS yourself and therefore think it would fail. Either way, DS games sell very well, and the market for stategy games is demonstrable on the DS.
Hmm. Lets see. Top selling DS game? "New Super Mario Bros". Approx total sales? 7 million. Top selling PC game? Sims 2. Approx total sales? 15 million plus. When you contrast like that, and consider that Defcon is an indi game, you'll see that sales on the DS will not be as high as those on the PC for the same game. Defcon would suffer the same fate.
Taedal wrote:xander wrote:It would be like trying to play Defcon with the NES light gun
NeoThermic wrote:There's an idea! *goes off to develop a lightgun bridge
By saying that you make me think you have not used a wii. It is a simple matter to point and click on the wii. You can use it for web browsing, for example, or clicking buttons within game menus, with ease. I have noticed that the pointer is more steady in zelda than wii sports for some reason, however the tech is clearly there.
"Use a point and click to device to point and click you say?. Bwhahahaha." - Thats you i'm afraid.
I've used the Wii. Try not to make assumptions.
NeoThermic