Defcon DS

General discussion about Defcon

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Taedal
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Defcon DS

Postby Taedal » Fri Feb 09, 2007 12:53 am

How great would that be!? :lol:

Discuss.
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Pete
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Postby Pete » Fri Feb 09, 2007 12:58 am

Well depending on the time it takes porting Defcon to MAC and Linux, i would hardly see IV spending time on porting Defcon to that kind of architecture. Well why not port it to PSP,PS3,XBOX360, Why not even port it to my toaster!?
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Re: Defcon DS

Postby NeoThermic » Fri Feb 09, 2007 1:09 am

Taedal wrote:How great would that be!? :lol:

Discuss.


Not very. A quick search returns that topic, one where I weigh in with technical specs on how impossible it would be to even *run* Defcon on such a slow system. I even talk about why the PSP couldn't cope with it either.

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Postby Taedal » Fri Feb 09, 2007 1:16 am

Well depending on the time it takes porting Defcon to MAC and Linux, i would hardly see IV spending time on porting Defcon to that kind of architecture. Well why not port it to PSP,PS3,XBOX360, Why not even port it to my toaster!?


Perhaps because DS has a touch screen and 2 screens so is ideal for it. Also the pace of the game would be good for commuting, and the wireless or internet play too.

@Neothermic
So sorry. Seems we should be happy for posts in this rather quiet forum however. As to your technical analysis, its possible you are right, but on the other hand having seen my DS run Super mario 64 I see no real reason why it shouldn't be able to handle a 2d game like defcon, though it may need to be re-written for it of course.

In short, I think Defcon on the ds would be great. 8)
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Postby NeoThermic » Fri Feb 09, 2007 1:26 am

Taedal wrote:@Neothermic
So sorry. Seems we should be happy for posts in this rather quiet forum however. As to your technical analysis, its possible you are right, but on the other hand having seen my DS run Super mario 64 I see no real reason why it shouldn't be able to handle a 2d game like defcon, though it may need to be re-written for it of course.

In short, I think Defcon on the ds would be great. 8)


Posts are fine (we get an average of 107 a day on these forums though ;) ), but searching doesn't hurt either. ;)

Super Mario 64 for the DS was written to only target the DS. It employs hacks and workarounds to get past things like the 4000 triangle limit and the low fill-rate, etc. Defcon was written for computers with proper graphics cards. For example, the vector outlines on the map are done from a list of vertex positions. There's a fair few of them, and alone I would wager they take up a damn large chunk of a 4000 triangle limit. (see here for a rendering done from just the coastlines and borders files)

Also, Defcon's main design is multiplayer play. There is single player, yes, but it's rather limited as the AI doesn't have that human factor. So if a single player version is to succeed, the AI would need to be altered to adapt and act more human. Currently the AI is a large drain on the speed of Defcon on PC's, if you go forth and expand the AI on the DS, it'll come to a halt. Horribly. In fire.

Also the reach is limited (I would wager there's more Mac users wanting a copy of Defcon than DS users), and the cost of developing for the platform would be a major hindrance on even considering the idea, even if the hardware was up to spec.

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Postby xander » Fri Feb 09, 2007 1:26 am

Taedal wrote:So sorry. Seems we should be happy for posts in this rather quiet forum however.

So we should be happy every time that someone posts, simply because it reduces the tedium of no one posting? Why is it bad if the forum is relatively inactive? Looking at the Darwinia forum at ASW, there are maybe 10 posts in a month. Yet, when someone needs help, or has a question, the forum is there to help. In short:

Active ≠ Good
Inactive ≠ Bad

Taedal wrote:As to your technical analysis, its possible you are right, but on the other hand having seen my DS run Super mario 64 I see no real reason why it shouldn't be able to handle a 2d game like defcon, though it may need to be re-written for it of course.

The Hell? "Game X runs well, so Defcon will run well, too," is a stupid thing to say. You think that Defcon is a simple game because it is 2D and Mario 64 is a complicated game because it is 3D. You are mistaken.

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Postby Spacemonkey » Fri Feb 09, 2007 10:23 pm

Pete wrote:Why not even port it to my toaster!?


I would love to play Defcon on my toaster
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Postby mibias » Fri Feb 09, 2007 11:01 pm

Spacemonkey wrote:
Pete wrote:Why not even port it to my toaster!?


I would love to play Defcon on my toaster


That would be teh awesomeness
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Postby shinygerbil » Fri Feb 09, 2007 11:02 pm

Pete wrote:why not port it to PSP,PS3,XBOX360


Or even the Wii?
Here is my signature. Make of it what you will.
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Postby MrBunsy » Fri Feb 09, 2007 11:06 pm

Spacemonkey wrote:
Pete wrote:Why not even port it to my toaster!?


I would love to play Defcon on my toaster
That conjures up so many pictures of that toaster from Red Dwarf.

"Would you like some toast with that?"
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Postby Testrie » Fri Feb 09, 2007 11:18 pm

Ooh! when you get nuked, your toast burns! What a great idea!

elyea
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Postby xander » Fri Feb 09, 2007 11:31 pm

Toastcon
It's a Global Baking War, and nobody gets breaded.
But maybe - just maybe - you can get toasted the least.

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Postby Capn_Haddock » Fri Feb 09, 2007 11:42 pm

Defcon on the Wii would be more possible, and just as fun. :D
--Duct tape is like the Force, It has a light side a dark side and it holds the universe together

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Postby NeoThermic » Fri Feb 09, 2007 11:45 pm

xander wrote:Toastcon
It's a Global Baking War, and nobody gets breaded.
But maybe - just maybe - you can get toasted the least.

xander


Toastcon
Let everything lie in crumbs..

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Postby MrBunsy » Fri Feb 09, 2007 11:49 pm

"First degree toaster-cide"

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