mstcr0w5429 wrote:All games have their share of griefers, lamers and llamas. DEFCON is no exception. So I've decided to create a list of this I come across. Some are just dishonest players, while others will turn tail and disconnect as soon as you launch a nuclear barrage at them. They can of course change their names, but until then, you'll have some idea of who you're dealing with. The list will be updated as more information is gathered. In war, intel is necessary for victory.
Please report griefers and their behavior in the thread for inclusion in the parent.
Backstabbers (please feel free to nominate yourself for this category, this isn't so much a griefer category, closer to a dangerous allies category)
Backstabbers, Who Then Lie About Doing So
Disconnect When Attacked
Ricksist Party (2 reports)
Disconnect During Last Minutes of Game
Disconnect Killing Server
Disconnect When Outnumbered
Put Game in Real-Time to Annoy Other Players
Kim Jong Il
*Note that players who leave the game with the consent of the other players are not considered disconnects[/b]
The game should let you ignore comms from players you choose.
People who DC when attacked = they lose.
People who DC in last minutes of game = they lose.
People who kill the server when they start losing should be reported to the community, good job.
People who grief with real time should be stopped by the game. The game should allow admins to specify a slowest time setting, or a number of minutes that the game can run at each time setting, to ensure a great gave doesn't turn into an 8 hour marathon because of a griefer.
Finally, the game should allow servers to ban IPs or Steam IDs or what have you - it's your server after all.