Tornadoes and Alien Attacks

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Daxx
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Tornadoes and Alien Attacks

Postby Daxx » Sat Sep 30, 2006 1:12 pm

How come these didn't make the game? And is there any way to enable them?
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Postby Freyar » Sat Sep 30, 2006 1:14 pm

Were they implimented earlier?
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Postby -Opaque- » Sat Sep 30, 2006 1:16 pm

I wouldn't know why they weren't included in the game but there is a graphic for the tornado in the main.dat file.
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Postby Daxx » Sat Sep 30, 2006 1:17 pm

Same with lasers and saucers, presumably for the aliens. There's also some mention of them in english.txt
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Postby AlexChec » Sat Sep 30, 2006 1:17 pm

Oh, you mean the plane?

I think the generic fighter suffices for that.

But seriously, aliens? I don't remember them being seriously considered but for a few mod threads.
Last edited by AlexChec on Sat Sep 30, 2006 1:19 pm, edited 1 time in total.
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Postby Freyar » Sat Sep 30, 2006 1:18 pm

It's easy to see IV pondering about adding aliens and tornadoes.
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Postby Montyphy » Sat Sep 30, 2006 1:21 pm

I believe the laser images you see are used by the fighters. As for the UFO and tornado it was probably going to be a random event that occured like Sim City but didn't work out. Just like caves and bridges in Darwinia.
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Postby yokken » Sat Sep 30, 2006 1:31 pm

OR:

You guys aren't patient enough. Maybe these are still random attacks that happen in-game. Maybe they have a very small chance of happening, but still might happen. The game has been out for a day now. Be patient.
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Postby Freyar » Sat Sep 30, 2006 1:33 pm

Idea: Someone want to try setting thier system clock to April 1st?
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Postby Daxx » Sat Sep 30, 2006 1:36 pm

yokken wrote:OR:

You guys aren't patient enough. Maybe these are still random attacks that happen in-game. Maybe they have a very small chance of happening, but still might happen. The game has been out for a day now. Be patient.


Actually I hope not. An alien ship coming down and blasting the crap out of one of my silos or cities would not be amusing, and if it hit the right thing like an exposed radar station it could put me at a major disadvantage.

I would rather see an ID4 sort of thing as a singleplayer mode. Obviously in this game the nukes would have to actually work against the alien ships...
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Postby yokken » Sat Sep 30, 2006 1:41 pm

You can't send a nuke against an air target usually. In this game, I doubt it. The A/A function of Silos will do just fine.
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Postby NeoThermic » Sat Sep 30, 2006 2:30 pm

The Aliens are still in the game.. you just have to know how to activate them.. ;)

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Postby yokken » Sat Sep 30, 2006 2:32 pm

There you have it, guys! Now to find how... GUYS, WHO'S UP FOR A NO-KILLING GLITCHING/INVESTIGATION GAME? I KNOW I AM!
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Postby Montyphy » Sat Sep 30, 2006 4:12 pm

NeoThermic wrote:The Aliens are still in the game.. you just have to know how to activate them.. ;)


It had better not envolve the system clock and Independence Day.
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Postby KingAl » Sat Sep 30, 2006 4:47 pm

Montyphy wrote:... it was probably going to be a random event that occured like Sim City...


Dagnammit, I was about to make some smart comment about playing too much Sim City, and you beat me to it. By several hours.

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