Page 1 of 4

Unit production and Strategical issues

Posted: Mon Sep 04, 2006 3:16 pm
by BoKeRoN
I didn´t find in the forum anything about unit production, or something like resources... It´s a game like all-you-see-is-all-you-got, or is planned any kind of production metod? (sorry if the question is answered anywhere, and, again, sorry about my poor english...)

Posted: Mon Sep 04, 2006 3:23 pm
by xyzyxx
As a beta tester, I cannot disclose that information.

Posted: Mon Sep 04, 2006 3:26 pm
by BoKeRoN
xyzyxx wrote:As a beta tester, I cannot disclose that information.


Ups, okay, got it... I'll better wait until release. Thanks anyway for your reply... :roll: :roll: :roll:

Posted: Mon Sep 04, 2006 3:37 pm
by zerohourrct
xyzyxx wrote:As a beta tester, I cannot disclose that information.

1st, thanks for the help xyzyxx
2nd, im not! so i can! It looks like units are deployed at the beginning of the game (mabye during defcon 1?) in any location that your country owns, there are only navel units and aircraft/air bases so you'd place your navel units in any ocean that you own, and your land bases on your country. There was a picture of this somewhere, let me see if i can dig it up.

Posted: Mon Sep 04, 2006 3:40 pm
by Hmuda
Yeah, I heard that you "buy" the units and installations in the begining and you'll put those down in the game. But we'll see in the full when we get it.

Posted: Mon Sep 04, 2006 3:49 pm
by Montyphy
Wikipedia wrote:Defcon is intended to be a thoughtful game and does not feature unit production, resource collection or research, and sees each player's force chosen and positioned beforehand. Further, it implements a countdown system which prevents games from disintegrating prematurely. Gameplay begins at alert level DefCon 5, and counts down to DefCon 1 (the highest alert level). As the game progresses, each increase in alert level, brings more possibilities, ensuring that players issuing attack orders fastest will have as little advantage as possible.


http://en.wikipedia.org/wiki/Defcon_%28computer_game%29

Posted: Mon Sep 04, 2006 4:06 pm
by BoKeRoN
Ok, now looks better. Thanks to all for your answers. I like pre-ordering and positioning units. This will be like a nuclear chess... just like real life, i think.

Posted: Mon Sep 04, 2006 4:09 pm
by Montyphy
Except Real Life(tm) also has unit production, resource collection and research. :wink:

Posted: Mon Sep 04, 2006 5:19 pm
by estel
There might also be some videos circulating... but I'm not sure. I guess you'll just have to wait for the next PC Gamer...

Posted: Mon Sep 04, 2006 5:35 pm
by xyzyxx
BoKeRoN wrote:Ok, now looks better. Thanks to all for your answers. I like pre-ordering and positioning units. This will be like a nuclear chess... just like real life, i think.
Like I've said before, Defcon is more closely related to Stratego than Chess, since you configure your own pieces, and you can't see your enemies units initially.

Posted: Mon Sep 04, 2006 5:39 pm
by Hmuda
Montyphy wrote:Except Real Life(tm) also has unit production, resource collection and research. :wink:
But certeanly not in that particluar 8 hours what the game shows before the Apocalypse. :twisted:

Posted: Mon Sep 04, 2006 6:15 pm
by Montyphy
Hmuda wrote:But certeanly not in that particluar 8 hours what the game shows before the Apocalypse. :twisted:


You'd be surprised. :P

Posted: Mon Sep 04, 2006 9:12 pm
by squigian
Hmm...could you get one fighter plane constructed, transported to an airbase, armed and sent into the air within 8 hours? Not very likely, unless the factory was VERY near the airbase.

Posted: Mon Sep 04, 2006 9:39 pm
by Montyphy
Could you research/design something using manfuctured materials, modify it and have it ready in 8 hours? Yes you could.

Posted: Mon Sep 04, 2006 11:20 pm
by AliMente
Like a nice programm that designs launch keys (like key generators for PC games), which would help to respond to an attack which destroyed all possibilities to transport launch keys at once