General discussion about Defcon
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I didn´t find in the forum anything about unit production, or something like resources... It´s a game like all-you-see-is-all-you-got, or is planned any kind of production metod? (sorry if the question is answered anywhere, and, again, sorry about my poor english...)
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xyzyxx wrote:As a beta tester, I cannot disclose that information.
1st, thanks for the help xyzyxx
2nd, im not! so i can! It looks like units are deployed at the beginning of the game (mabye during defcon 1?) in any location that your country owns, there are only navel units and aircraft/air bases so you'd place your navel units in any ocean that you own, and your land bases on your country. There was a picture of this somewhere, let me see if i can dig it up.
Yeah, I heard that you "buy" the units and installations in the begining and you'll put those down in the game. But we'll see in the full when we get it.
Wikipedia wrote:Defcon is intended to be a thoughtful game and does not feature unit production, resource collection or research, and sees each player's force chosen and positioned beforehand. Further, it implements a countdown system which prevents games from disintegrating prematurely. Gameplay begins at alert level DefCon 5, and counts down to DefCon 1 (the highest alert level). As the game progresses, each increase in alert level, brings more possibilities, ensuring that players issuing attack orders fastest will have as little advantage as possible.
Like I've said before, Defcon is more closely related to Stratego than Chess, since you configure your own pieces, and you can't see your enemies units initially.BoKeRoN wrote:Ok, now looks better. Thanks to all for your answers. I like pre-ordering and positioning units. This will be like a nuclear chess... just like real life, i think.
Some people talk because they have something to say. Others talk because they have to say something.
But certeanly not in that particluar 8 hours what the game shows before the Apocalypse.Montyphy wrote:Except Real Life(tm) also has unit production, resource collection and research.
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