Search found 290 matches
- Fri Nov 27, 2015 7:33 pm
- Forum: Modding
- Topic: adding water to map
- Replies: 3
- Views: 1032
Re: adding water to map
Ok so i figured it out, when i was in notepad editing in the water i forgot fences are mentioned in other places in the save also :p So i copied just the map part of the save to a new txt file did my replace all there then put that into the save. It works now That's good to hear! -There are save ed...
- Fri Nov 27, 2015 7:29 pm
- Forum: Modding
- Topic: adding water to map
- Replies: 3
- Views: 1032
Re: adding water to map
Until Introversion adds it, all mod water (also aqua tat kills fires) will be a (nice) hack and/or not fully working, is my guess. I'm still very hopeful there may be a day we get it in a future Update though... seeing as they added it already, just got stuck getting it manageable...! Hope that help...
- Thu Nov 26, 2015 8:44 am
- Forum: Community Members
- Topic: (Suggestion) Guards with Personalities
- Replies: 60
- Views: 8060
Re: (Suggestion) Guards with Personalities
Giving them personalities/qualities/etc... is obviously a huge can of worms. You would also have to allow players to sort what guards go where and some how have that mixed in with schedualing and when they are tired/on break. I think what most people want is higher penalties for losing a guard/inma...
- Thu Nov 26, 2015 4:24 am
- Forum: Modding
- Topic: Modding Help
- Replies: 40
- Views: 6506
Re: Modding Help
GetNearbyObjects() returns name value pairs, where the name is actually a map object and the value is the numeric range from search origin to that map object. local searchFor, maxRange = 'Prisoner', 20 local results = this.GetNearbyObjects( searchFor, maxRange ) for obj, range in pairs(results) do ...
- Thu Nov 26, 2015 4:12 am
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 48013
Re: [MOD] [V1.4.3] Computers and More Mod!
I really like how the TVs change when there in use or not. Sounds like something I might have to do with my own computers, perhaps add something to the screens like a desktop. Yeah, I was really happy with the results I was able to get by using rotated sniplets of the prepacked sprites. It even loo...
- Thu Nov 26, 2015 3:54 am
- Forum: Community Members
- Topic: Teasing my TV fix (take notes Introversion)
- Replies: 2
- Views: 594
Re: Teasing my TV fix (take notes Introversion)
Nice, the only issue I can see is if you have tested it with the TV facing the wall or fence? Will this cause anything weird? I tested them in all logical AND most illogical positions yes ;) Test them for yourself near end of the week! -the first version will work just as shown, the second version ...
- Thu Nov 26, 2015 3:47 am
- Forum: Community Members
- Topic: Found a mistake in biographies(!)
- Replies: 8
- Views: 1590
Re: Found a mistake in biographies(!)
Brent, would you make me a mod if I paid ya a bit? -Doing consignment work in such a (sometimes) limited and difficult environment, I couldn't quote a (healthy) price and couldn't even ensure anything without knowing what specifics you'd like.. So no, not unless you're someone with deep pockets and...
- Wed Nov 25, 2015 8:56 am
- Forum: Modding
- Topic: Prison Architect Weather?
- Replies: 7
- Views: 2713
Re: Prison Architect Weather?
just my thoughts: We can find out what outdoor and what indoor and what a wall is. If we go through all x and y coordinates with can find out with getmaterial(x,y) or how the function is called, which is indoor and which is an outdoor fields, as outdoor and indoor has complete different materials. ...
- Wed Nov 25, 2015 8:47 am
- Forum: Modding
- Topic: Update 1 diffs
- Replies: 4
- Views: 1559
Re: Update 1 diffs
"Alt" Sweet! (new prop always good!...unless "Guard" )
- Tue Nov 24, 2015 11:44 am
- Forum: Modding
- Topic: Prison Architect Weather?
- Replies: 7
- Views: 2713
Re: Prison Architect Weather?
It would be super useful to start a github repo - would make referring to code samples from the API wiki much easier. Agreed! The docs could be more insightful with some code examples or a big examples project... Are you wanting small scripts to demonstrate portions at a time? Or a bigger script th...
- Mon Nov 23, 2015 10:04 pm
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 48013
Re: [MOD] [V1.4.3] Computers and More Mod!
Also busy on computer on my end; 1 of my mods empties the desks... -I'll be (re)introducing laptops / desktops to my users as place-able items for on desks and tables... (If I get round to it fully for next version.) ..Let's see if our things are going to clash at that time, but would like to be com...
- Mon Nov 23, 2015 9:49 pm
- Forum: Modding
- Topic: Update 1 diffs
- Replies: 4
- Views: 1559
Re: Update 1 diffs
Thanks for summing it all up; I had 2 mods hit by the sudden changes... -Honestly why doesn't introversion communicate what they update :S Biographies clashed at {Crimes Upgrade} and my brand new Kitchen Tweak was not appetizing all of a sudden... It didn't help me being away abroad.... Getting full...
- Mon Nov 23, 2015 6:05 pm
- Forum: Community Members
- Topic: Teasing my TV fix (take notes Introversion)
- Replies: 2
- Views: 594
Teasing my TV fix (take notes Introversion)
I think I beat Introversion at their own game; https://www.youtube.com/watch?v=Srj3B6-KdtM -Used their own abandoned sprites (!) (->only pre-packaged sprites are used) -Used a custom marker to avoid people on top of TV's (!) ->To be released nearing weeks end. (Only a small part of my coming update(...
- Mon Nov 23, 2015 2:49 am
- Forum: Community Members
- Topic: Windows Audio Hijack Bug
- Replies: 3
- Views: 634
Re: Windows Audio Hijack Bug
Upgrading Windows is a none issue; Not everyone can or wants to upgrade either. I agree, I still have a few systems running 8.1 ... production stuff is never ported without a hiccup in toolage or code.. I'm into PC's and have multiple machines at hand; I am not scolding you for either not upgrading...
- Fri Nov 20, 2015 2:46 pm
- Forum: Modding
- Topic: Can new NPC types be created, and/or allegiances be set?
- Replies: 1
- Views: 930
Re: Can new NPC types be created, and/or allegiances be set?
Getting guards to attack each other isn't possible; you'd have to temporarily replace the guard with a 'faux' prisoner to do that. Prisoners are build from different sprites (separate colored in clothes and a randomized head). Thus it would be difficult to spawn in a 'crazed-guard-looking' prisoner....