Search found 84 matches

by extremejon
Mon Oct 09, 2006 11:25 pm
Forum: Mod Projects
Topic: My terrible Idea: YTMNcon.
Replies: 56
Views: 24996

unrar 'sounds.dat', and tinkle around with 'data\sounds.txt'. It should be somewhat self-explanatory after a while. If not, feel very free to ask in more detail :) Ah-ha! Cool things. Although I imagen that uploading my own sounds and telling them when to play them will be pretty tricky. For now I ...
by extremejon
Mon Oct 09, 2006 10:45 pm
Forum: General
Topic: Australia Server is over with for now.
Replies: 8
Views: 1713

Ya, I was afk for a min when you joined.
by extremejon
Mon Oct 09, 2006 10:32 pm
Forum: Mod Projects
Topic: My terrible Idea: YTMNcon.
Replies: 56
Views: 24996

How does one add Sound in a mod anyways?
by extremejon
Mon Oct 09, 2006 10:22 pm
Forum: General
Topic: Grrr
Replies: 21
Views: 5138

The only time I've ever ragequit wasn't even a ragequit. The game was in the victory timer - there was about 5 minutes left, if that. I had no nukes, no silos left, no fleets left. I had gotten royally demolished. I had other things I needed to get done, so with 5 minutes left, I just left the serv...
by extremejon
Mon Oct 09, 2006 10:04 pm
Forum: General
Topic: Australia Server is over with for now.
Replies: 8
Views: 1713

Lets do this! LEEEEEEEEEEEERRRRRRRROOOOOY....
by extremejon
Mon Oct 09, 2006 9:49 pm
Forum: Mod Projects
Topic: My terrible Idea: YTMNcon.
Replies: 56
Views: 24996

I've got almost all the Units and everything planned out Here's what I've got so far: Nukes=Downvotes/One star Citys=Names of fads. Countrys=I'm not sure if you can do this, but I want to name countrys YTMND, PTKFGS, YESYES, HEH etc... Subs=Sexymofo (Sunk= >_< Risen= ^_^) Carriers=Katamari Bombers=H...
by extremejon
Mon Oct 09, 2006 9:29 pm
Forum: General
Topic: Idea for strategic spyplanes
Replies: 28
Views: 7559

My idea:

Moves slow, low detection range. BUT! Can only be seen by enemy if it's within the range of 3 radars. That way it'll be much more stratigetic.

Eh?
by extremejon
Mon Oct 09, 2006 9:24 pm
Forum: Mod Projects
Topic: COMING SOON:
Replies: 13
Views: 5474

Curse you for being cryptic and making me wonder.
by extremejon
Mon Oct 09, 2006 9:08 pm
Forum: Mod Projects
Topic: My terrible Idea: YTMNcon.
Replies: 56
Views: 24996

My terrible Idea: YTMNcon.

...Yes, a mod based off Ytmnd culture. I fully intend to make this, and if I don't then I will make it half-way and then remines about how I almost completed a Mod. From what I've seen, modding of this game seems simplistic and easy. So. I have NO MODDING EXPERIENCE WHATSOEVER. But From what I've se...
by extremejon
Mon Oct 09, 2006 8:35 pm
Forum: General
Topic: Australia Server is over with for now.
Replies: 8
Views: 1713

Actually there is a forum dedicated to this which can be seen here http://www.defconforum.com/viewforum.php?f=3 Really dude, every one of your posts are spamming your forum. You even PM'd me asking If I'd like to be a mod. Can you just like...Not do that 'N-stuff? http://img68.imageshack.us/img68/4...
by extremejon
Mon Oct 09, 2006 12:27 pm
Forum: General
Topic: Australia Server is over with for now.
Replies: 8
Views: 1713

Australia Server is over with for now.

So, I suggest we plan a game where 6 or so of us play a game together on the new Australlia map, just to break it in and such. How about around 4:00 PMish, after I get back from school? Uh...I'm not sure about timezones and such though. I'm in like...Minnesota. http://forums.introversion.co.uk/defco...
by extremejon
Mon Oct 09, 2006 12:19 pm
Forum: Mod Projects
Topic: New Style: "Lyptic"
Replies: 15
Views: 6168

Strange and metaly look...Good work!
by extremejon
Mon Oct 09, 2006 3:20 am
Forum: Mod Projects
Topic: Land Units
Replies: 21
Views: 8788

This is a bad Idea I don't think anyone would enjoy 'Land units' on the standard world map, no. Of course, it would ruin the game if actual land units were introduced as the game is by default. But pseudo-land units on a map designed for it? I've gotta say the idea sounds interesting at some point....
by extremejon
Mon Oct 09, 2006 3:10 am
Forum: Mod Projects
Topic: Land Units
Replies: 21
Views: 8788

Besides, what tactical value would land units have?

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