Search found 98 matches

by Mikeldiablo
Thu Oct 22, 2015 12:05 am
Forum: General
Topic: Power Generators will not stay switched on
Replies: 4
Views: 743

Re: Power Generators will not stay switched on

Trixi wrote:every generator needs its own power grid.

In other words, if the lines from two different generators meet, both of them will shut down.
by Mikeldiablo
Mon Oct 19, 2015 12:49 pm
Forum: Community Members
Topic: Kerbal
Replies: 3
Views: 517

Re: Kerbal

Kerbal Architect? Prison Space Program? If you didn't already know, Kerbal Space Program also came out of Early Access this year. Whether there is a kerbal prisoner at all, I don't know. If there were, though, I'd look out.
by Mikeldiablo
Mon Oct 19, 2015 12:46 pm
Forum: General
Topic: death row help
Replies: 3
Views: 570

Re: death row help

Do you have a prisoner in already? They are rare and it may be days between one prisoner becoming available.
by Mikeldiablo
Thu Oct 15, 2015 12:50 pm
Forum: General
Topic: Any Way to get Around Cell Grading?
Replies: 12
Views: 2792

Re: Any Way to get Around Cell Grading?

That said, you might want to make a few top quality cells and balance them out with tiny cells. You will need a lot, though.
by Mikeldiablo
Wed Oct 14, 2015 1:16 pm
Forum: General
Topic: Prison Architect Mega-Guide [V.1.0]
Replies: 12
Views: 2847

Re: Prison Architect Mega-Guide [V.1.0]

There are a few issues with this guide: Lockdown (punishment) is not to be confused with lockup (regime). The former suppresses the inmate whereas the latter doesn't. Also, you forgot to mention that fearless inmates don't get suppressed by armed guards. Additionally, death row inmates are treated a...
by Mikeldiablo
Tue Oct 13, 2015 1:08 pm
Forum: Community Members
Topic: Protective Custody
Replies: 7
Views: 751

Re: Protective Custody

They won't kill each other. I have a self-contained block for them, but I haven't completely segregated it. Ex-cops and snitches also will be useless informants; don't bother recruiting them.
by Mikeldiablo
Fri Oct 09, 2015 12:20 pm
Forum: Escape Mode
Topic: Sleep?
Replies: 11
Views: 1745

Re: Sleep?

And a button to skip punishments with out using / losing rep. This is first and foremost a game and it's no fun waiting 8 hours in solitory being able to do nothing. Even on the fastest speed it takes far too long before you are released and can play again. Really? One point is nothing to pay to sk...
by Mikeldiablo
Fri Oct 09, 2015 12:18 pm
Forum: General
Topic: Moving inmates??
Replies: 9
Views: 3419

Re: Moving inmates??

No. The closest you get is when you walk to a locked door to an area off-limits to you in escape mode; the permissions for whether or not you're allowed in there don't get checked. This can lead to an easy ticket to the outside. From what I briefly experienced, permissions do get checked. However, ...
by Mikeldiablo
Fri Oct 09, 2015 5:41 am
Forum: General
Topic: Moving inmates??
Replies: 9
Views: 3419

Re: Moving inmates??

No. The closest you get is when you walk to a locked door to an area off-limits to you in escape mode; the permissions for whether or not you're allowed in there don't get checked. This can lead to an easy ticket to the outside.
by Mikeldiablo
Thu Oct 08, 2015 8:17 am
Forum: Escape Mode
Topic: Best digging tool?
Replies: 2
Views: 2980

Re: Best digging tool?

A shovel from the forestry, if you can sneak it there or outpace the guards investigating why you set off the metal detector and stash it. The pickaxe is undetectable, so it is a great choice.
by Mikeldiablo
Thu Oct 08, 2015 8:15 am
Forum: Escape Mode
Topic: Gun!
Replies: 6
Views: 19595

Re: Gun!

How do you start a fire as a prisoner? There was a time I got two members of my squad axes from the forestry area. I managed to kill an ex-cop and a worker with it before getting tased. The rest were being rehabilitated as per usual :wink: .
by Mikeldiablo
Thu Oct 08, 2015 3:14 am
Forum: Escape Mode
Topic: Relevance of Security Levels, Zoning and Regime?
Replies: 5
Views: 1160

Re: Relevance of Security Levels, Zoning and Regime?

If you go into an area off-limits to you, you get treated as if you're escaping.
by Mikeldiablo
Thu Oct 08, 2015 3:11 am
Forum: Community Members
Topic: [suggestion] Inmate Mental Health
Replies: 6
Views: 657

Re: [suggestion] Inmate Mental Health

It should be, as you said, an option in the 'create new prison' screen labelled 'mental health'.
by Mikeldiablo
Wed Oct 07, 2015 12:33 pm
Forum: Campaign
Topic: Chapter 3
Replies: 2
Views: 6276

Re: Chapter 3

Simplex1420 wrote:Focusing on fire first, I could save the upper half of the building but not more ...

I focused on putting the riot down and the burning building got destroyed. I simply built over the burnt walls. I also managed to lose all my armed guards.
by Mikeldiablo
Wed Oct 07, 2015 3:49 am
Forum: General
Topic: Prisoner Escape
Replies: 15
Views: 4717

Re: Prisoner Escape

Don't forget that armed guards can suppress people who don't have the fearless trait. I've found them quite useful; when inmates don't have reform programs, it can be useful if they're on the verge of kick-off. It still is useful if they do have a program, but it makes them less likely to pass.

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