Search found 106 matches
- Tue Jun 12, 2007 9:41 pm
- Forum: Mod Projects
- Topic: Alternate Timeline [Map/Scenario Mod]
- Replies: 38
- Views: 12947
- Mon Jun 11, 2007 11:42 am
- Forum: Think Tank
- Topic: Castling
- Replies: 23
- Views: 6312
- Sun Jun 10, 2007 8:49 am
- Forum: Think Tank
- Topic: Missile Interceps
- Replies: 8
- Views: 3266
- Sat Jun 09, 2007 11:22 pm
- Forum: Think Tank
- Topic: Idea for a New Mode
- Replies: 39
- Views: 10076
That could be really interesting. My spontanous thought: Placement of Troops: Defcon 5 Defcon 4 is triggered as soon as any naval unit is moved, except for submarines as long as they are submerged Defcon 3 is triggered as soon as any fighter goes in the air Defcon 2 is triggered as soon as any bombe...
- Fri Jun 08, 2007 2:07 pm
- Forum: General
- Topic: What a load of Crap
- Replies: 17
- Views: 2750
- Thu Jun 07, 2007 1:27 pm
- Forum: General
- Topic: At people who say 'OMFG HURRY DA FUCK UP'.
- Replies: 37
- Views: 8519
- Tue Jun 05, 2007 11:42 pm
- Forum: Strategic Air Command
- Topic: Best silo setup?
- Replies: 22
- Views: 11160
- Tue Jun 05, 2007 8:16 pm
- Forum: General
- Topic: All things old are new again
- Replies: 28
- Views: 6171
There is, the host can just go look up his IP and not allow that person to join any more games. You would usually have to block the complete provider (if it's a smaller one) or at least the city gateway for that ISP as most players are on dialup connections. However, this does not work for ISPs lik...
- Mon Jun 04, 2007 9:49 am
- Forum: General
- Topic: vs. 5 allied CPUs - New Ongoing Tournament
- Replies: 90
- Views: 21450
- Sun Jun 03, 2007 4:07 pm
- Forum: The Debriefing Room
- Topic: Newsfeed: Tokyo New Capital of Nation Gaia [RPG]
- Replies: 9
- Views: 3046
Indeed, cooper. That's what started the whole mess. :( Amrican beer companies forced their monoply on the European market, prohibiting the trade of any native beers. That actually lead to the Crisis and finally to nuclear wasteland. Many people (especially Germans) felt the American beer was much wo...
- Sun Jun 03, 2007 2:53 pm
- Forum: General
- Topic: Ship exploit fixed (Patch 1.43 BETA 1)
- Replies: 40
- Views: 12126
- Sun Jun 03, 2007 11:03 am
- Forum: General
- Topic: Ship exploit fixed (Patch 1.43 BETA 1)
- Replies: 40
- Views: 12126
It was a bug that allowed naval units to get *anywhere* on the map, even on land. Hudson/Mediterrean were just preferable spots. But I have seen sublaunches in siberia and Saudia Arabia (not mentioning any names now...) -- so this definitely had to be fixed. AFAIK Hudson Bay and the Mediterrean was ...
- Sun Jun 03, 2007 8:38 am
- Forum: The Debriefing Room
- Topic: Newsfeed: Tokyo New Capital of Nation Gaia [RPG]
- Replies: 9
- Views: 3046
- Sun Jun 03, 2007 12:24 am
- Forum: Think Tank
- Topic: "point of no return" line and fighter hopping impr
- Replies: 14
- Views: 5207
- Sun Jun 03, 2007 12:18 am
- Forum: Strategic Air Command
- Topic: Basic Improvement for Beginners
- Replies: 11
- Views: 5548
oh that post... :oops: It's all experience I noticed. So actually very hard to explain. Play and Watch, that sure helped me. Although, speaking about watching, that spectator dilemma annoys me. I like to invite new people to spectate my games -- but dorks are seem to increase. Usually i wait till ga...