Search found 56 matches

by Artman40
Wed Mar 22, 2006 8:48 pm
Forum: General
Topic: Love This Game
Replies: 7
Views: 2953

Introversion should really consider softcoding it...it would allow much greater variety to the game.
by Artman40
Sun Mar 19, 2006 11:36 am
Forum: Mod Projects
Topic: Feature Request
Replies: 80
Views: 20050

1) Sky colour and lights changeable during the level and/or campaign.
2) Rising/lowering water level: Can be used to get to the island with no radar or attempting to bring darwinians or other your units to certain place without getting drowned.
by Artman40
Sat Mar 18, 2006 3:37 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

I wonder is there going to be 'enemy engineers working against us' thingy?
by Artman40
Thu Mar 16, 2006 7:39 am
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

At least something!

I wonder that can you use squads and darwinians together now?
by Artman40
Thu Jan 19, 2006 4:24 pm
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 592
Views: 185336

Sorry, but the mod is too hard. You play like 10 minutes, make one wrong click and you have to restart the level. :x
Beat first 2 levels and then it was like that. Good idea though.
by Artman40
Wed Jan 18, 2006 9:45 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

Hmmm...is there a way to make some ants to be under your control controlled by anthills?
by Artman40
Wed Jan 18, 2006 3:47 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

I meant that there would be also squads, not no squads. :(

Level restartings means that you don't have to restart level after playing more than 3 minutesbecause you made only a little mistake.
by Artman40
Wed Jan 18, 2006 2:57 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

I hope that there are no level restartings in next campaign. And squads taking action again.
by Artman40
Mon Jan 16, 2006 8:25 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

Wow! Now that was a blast, although there were some bugs. Some levels needed a bit of thinking. Construction level was very good at it. I fought 10 minutes to get to the top of the hill, but without success. Then I took the straight uphill route instead of the main route. It worked. I had to use the...
by Artman40
Fri Jan 13, 2006 4:44 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 112786

Wohoo! Can't wait!

The first campaign had some very cool rush levels where difficulty is just right.
by Artman40
Thu Jan 12, 2006 8:39 pm
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 369
Views: 171003

The last level in part 1 is extremely hard and more based on luck. Sorry. :(

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