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by Major Cooke
Thu Apr 06, 2006 9:53 pm
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 14236

Thanks alot...

Now my next question is:
How do you set the map so you have ilke... full stats on progress bars for tasks?
by Major Cooke
Thu Apr 06, 2006 5:38 pm
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 592
Views: 181227

Very good mod... Im on the map (rendesvous?) or regiment or w/e, after i got the squad, and im currently attempting to give more power to the construction yard. It's impressive!
by Major Cooke
Thu Apr 06, 2006 5:34 pm
Forum: Mod Projects
Topic: Bunny Mod
Replies: 12
Views: 7435

THAT is holarious... especially the engineers... HAH! Can't wait to see more of that in the future!
by Major Cooke
Thu Apr 06, 2006 5:31 pm
Forum: Mod Projects
Topic: To Edit the original Darwinia, click here.
Replies: 38
Views: 11510

To Edit the original Darwinia, click here.

[quote=xander] 1) Extract main.dat . It is a .rar file, so change the extension and extract. 2) Create a sub-directory in your mod directory, and call it something useful (i.e. MyModOfDoom/) 3) Copy game.txt, levels/, and locations.txt to MyModOfDoom/ 4) By either changing preferences.txt, or muckin...
by Major Cooke
Thu Apr 06, 2006 5:11 pm
Forum: General
Topic: UPDATE: Darwinia on the BIGGEST screen you can ...
Replies: 19
Views: 6203

That would be really cool to do that... Try out the Dell Renegade XPS 600's new screen, or Alienware's quad displays/giant hybrid TV.

(Dell recently bought Alienware so dell now owns them, but alienware hasn't changed a bit)
by Major Cooke
Thu Apr 06, 2006 5:08 pm
Forum: General
Topic: My Darwinia Page
Replies: 11
Views: 4502

xyzyxx wrote:I like.

My site is Freewebs too...


Wow... you have a sight at freewebs? *cough*thats the tiny text*cough*
Where is it?
by Major Cooke
Thu Apr 06, 2006 5:04 pm
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 14236

Okay, so the trackstart goes where the trunkport is? Actually, wait... I have my refinery on the same map along with some mines in the same location as the construction yard, but i happened to put a TrackStart near there but it worked just fine... When i made a trackend, i clicked "link" o...
by Major Cooke
Wed Apr 05, 2006 9:42 pm
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 14236

I took a search around, and yes i was talking about tracklinks and trackends. I tried to hook a link up to an end and it crashed my game... I'm trying to figure out how to set it up, and i DID look at thenext game but no matter what I try it still crashes my game when i try to hook the 2 up.
by Major Cooke
Wed Apr 05, 2006 3:01 am
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 14236

Re: help with Editor

[quote="Major Cooke"] I also tried linking one of the TrainLink's or whatever their called, the cart links to the TrainEnd or the cart link end where it unloads the primitives but that too crashed my game... Can someone PLEASE help me out in fixing these bugs? quote] You still haven't answ...
by Major Cooke
Mon Apr 03, 2006 2:24 am
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 14236

help with Editor

Can someone point me to a very ACCURATE AND EXCELLENT thread about the map editor? I really need some help about a few things... I heard you can attach SpiritSpawns to the spawnpoint system, but when I attempt, it crashes. I also tried linking one of the TrainLink's or whatever their called, the car...

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