Search found 625 matches
- Fri Jul 16, 2010 3:55 pm
- Forum: Mod Projects
- Topic: New Modding Features
- Replies: 164
- Views: 139668
Can you make the teamlimit 8, or something greater? The 6 that Icepick had planned just don't cut it for me. Will try. Medium priority. Also, can you implement rainbow-winians as a team color? Difficult as that sounds, it really shouldn't be. Try setting DG health to -1, and play around with it, se...
- Thu Jul 15, 2010 4:57 pm
- Forum: Mod Projects
- Topic: New Modding Features
- Replies: 164
- Views: 139668
- Sun Jun 20, 2010 7:24 pm
- Forum: Introversion Lounge
- Topic: DEFCON on Escapist
- Replies: 3
- Views: 2895
- Wed Jun 16, 2010 12:25 am
- Forum: Introversion Lounge
- Topic: DEFCON on Escapist
- Replies: 3
- Views: 2895
DEFCON on Escapist
http://www.escapistmagazine.com/article ... -in-DEFCON
Man, that's a huge leap in the right direction for getting some attention. Now, if only Yahtzee would go forward and review Darwinia/Multiwinia... A relatively small chance but hey, what's not to love?
Man, that's a huge leap in the right direction for getting some attention. Now, if only Yahtzee would go forward and review Darwinia/Multiwinia... A relatively small chance but hey, what's not to love?
- Wed Jun 16, 2010 12:21 am
- Forum: The Future
- Topic: Simulation Exambible cisco test 642 381 class
- Replies: 3
- Views: 10442
- Thu May 27, 2010 9:22 pm
- Forum: Windows Issues
- Topic: No profile saved on Vista
- Replies: 11
- Views: 16537
- Thu May 27, 2010 9:17 pm
- Forum: Introversion Lounge
- Topic: Project Euler
- Replies: 32
- Views: 10166
If you go into game design, such as ITT Tech, they teach C++ primarily, although it won't be until next quarter... Still, with Java and C# being brothers-in-arms with C++, it shouldn't be hard to learn. I might crack at this when I get good enough, but... I hate setting up super-complicated problems...
- Thu May 27, 2010 9:13 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 107082
- Thu May 20, 2010 11:52 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 107082
It's good that they're at least showing signs of heading back into the past to add a final content release for Defcon, because something tells me they are going to target Darwinia afterwards and FINALLY finish the modding features mentioned here: http://forums.introversion.co.uk/darwinia/viewtopic.p...
- Fri Apr 23, 2010 11:07 pm
- Forum: The Future
- Topic: new gamemode, gameplay idea
- Replies: 8
- Views: 12471
While I still have my bitter nitpicks with Jordy, I have to say he does seem to have a bit of what the impression I'm getting from Introversion: Broken promises. Now I'm not saying they aren't keeping every single one of them, otherwise I doubt they would have been able to come out with Uplink. What...
- Tue Apr 13, 2010 4:47 pm
- Forum: Introversion News
- Topic: Badges in IV Forums
- Replies: 86
- Views: 158815
- Sun Apr 11, 2010 8:44 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 107082
1. Things can always go horribly HORRIBLY wrong Like this ? I don't remember precisely, but something tells me Icepick is either working on something completely different now or he isn't with introversion staff anymore... But anyway, it would be the second biggest disappointment if the map editor d...
- Thu Mar 04, 2010 3:10 am
- Forum: Mod Projects
- Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
- Replies: 369
- Views: 166327
- Tue Mar 02, 2010 6:04 am
- Forum: Mod Projects
- Topic: MOD/Screensaver Idea
- Replies: 75
- Views: 69801
- Tue Mar 02, 2010 5:47 am
- Forum: Mod Projects
- Topic: MOD/Screensaver Idea
- Replies: 75
- Views: 69801