Search found 625 matches

by Major Cooke
Mon Jul 26, 2010 5:19 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 64
Views: 50909

Heh. You can also specify incubators to have a random ally check, which will spawn any color from your team's alliances (who you are friendly to), and all alliance-controlled territory behaves the same as if they belonged to you from the start. Although, we're still trying to squash some bugs when i...
by Major Cooke
Sun Jul 25, 2010 10:30 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 64
Views: 50909

http://img833.imageshack.us/img833/7310/screenshot7.png New soulless types will allow teams to either have souls or not have souls. Those without souls (hallowed darwinian shell) dont spawn any when they die. Good for using against soul destroyers as you have no entities whose code become eaten. Th...
by Major Cooke
Sat Jul 24, 2010 9:52 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 64
Views: 50909

Indeed, all copies of the above tinkering come with copious amounts of free Spam! Green Spam, Red Spam, Yellow Spam! Spam in ten different colours, all fully functional! 255^3 matey, because there's R G B sequences with ol' team colours. ;) Although in-game, it gets dwindled down to the ten team co...
by Major Cooke
Sat Jul 24, 2010 9:21 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 64
Views: 50909

Credits please.

Don't forget, spam cubes are now team-based too.

Up to TEN teams are now available (may be more later) for usage.

I'll be working on making a Mac executable for those like xander so they may be able to utilize it and play with it.
by Major Cooke
Tue Jul 20, 2010 8:16 pm
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

I believe Multiwinia's edition they were recolored black so one could easily change their colors.

I believe importing the shapes from there to Darwinia might work... I'll have to try.
by Major Cooke
Tue Jul 20, 2010 5:43 am
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

Also I plan on adding a few new entities that will allow you to "shower" a dynamic radius with bombardments of say... grenades, air strikes, rockets, etc etc.
by Major Cooke
Tue Jul 20, 2010 2:04 am
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

You just embarrassed the shit outta my code, I'm going to have to admit that now. I've been trying for the past few days just to get that to work and then you come along and sweep it off your feet? Good god, give me some of what you're smoking because that's just fucking awesome!
by Major Cooke
Mon Jul 19, 2010 11:19 pm
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

Re: Future Modding Features Revived

Okay. I figured it'd be best to start a whole new bag o' bones instead of compounding a three-year-old thread despite the fact that it's a sticky/announcement... To me that doesn't count because it's still old as phuck and I'm going to assemble a list of to-do things here. Feel free to post your re...
by Major Cooke
Sun Jul 18, 2010 10:53 pm
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

I'll see what I can do about it.
by Major Cooke
Sun Jul 18, 2010 3:08 pm
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

Just be careful not to violate the license that you agreed to when you purchased the code, especially in terms of sharing code with people that have not agreed to that license. There is a reason that there is a developer subforum now. xander I will. Giving off the .exe builds is something we can do...
by Major Cooke
Sat Jul 17, 2010 1:38 pm
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

...true, and very good point.

Rabid, you have msn as well, don't ya?

Send it to me in a PM if you want.
by Major Cooke
Sat Jul 17, 2010 11:33 am
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

I accept your offer. Got MSN, steam, or anything like that?
by Major Cooke
Sat Jul 17, 2010 2:56 am
Forum: Mod Projects
Topic: New Modding Features
Replies: 164
Views: 139691

Good. See this thread.
by Major Cooke
Fri Jul 16, 2010 8:27 pm
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 21440

Future Modding Features Revived

Okay. I figured it'd be best to start a whole new bag o' bones instead of compounding a three-year-old thread despite the fact that it's a sticky/announcement... To me that doesn't count because it's still old as phuck and I'm going to assemble a list of to-do things here. Feel free to post your req...
by Major Cooke
Fri Jul 16, 2010 5:30 pm
Forum: Mod Projects
Topic: New Modding Features
Replies: 164
Views: 139691

We're talking Darwinia. However if I were to do this for Multiwinia, it'd be client-side only. Sorry, no cheating.

Right now it's client-side only as I've joined a game with my predatorwinians and they worked just fine.

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